Moose Miners Patch Notes — March 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update focuses on fixing and improving some things around the Deeper update.
The first main thing is increased cost scaling for productivity and luck upgrades, as those ended up too powerful after the Deeper update. Your luck and productivity upgrade level will be automatically adjusted to new values based on the new cost scaling.
Then I have added a new upgrade called Sell portals. This can be unlocked after the storage minecart has been fully maxed out and replaces the storage minecart with sell portals that sells any wands (or gems and logs if the fences are down) directly without any need for transport. This is to solve the storage minecart becoming a bottleneck in the pipeline at the end as the only limit with the sell portals are how fast you can craft wands.
There is a bonus upgrade in this update as well, saw lasers. The saw laser allows the moose to mine more than 1 tile deep at a time. This is an upgrade I wanted to add to the game a while back, but did not have the time to look into as it seemed to need quite a lot of work. But when I took a look at it again now due to some other changes and improvements I had made to the game, it was a pretty quick thing to add. It comes as an upgrade in the upgrade screen, where you can increase the maximum laser length. And then if a moose is mining a gem or a tree and has more damage than is needed to mine it completely the damage left will be used to send out a laser to mine the next gem or tree. It speeds up the mining a lot whenever a moose has more saw damage than could otherwise be used in the area it is mining.

There are a couple of other things in the update and some bug fixes as well. Here are the full patch notes:
Features/Additions
Added new upgrade, Sell portals. It replaces the storage minecart and lets crafters sell the wands as soon as they are crafted
Added new upgrade, Saw lasers. It allows laser to extend beyond the miners saws if they deal more damage than the mined gem/tree has health
Increased the maximum level for wand crafters
Balance changes
Increased the cost scaling of productivity upgrades and luck upgrade, existing saves will be automatically adjusted to the new corresponding level on load
Increased the gem and tree count on the nodes after depth 57 600
Bug fixes
Fixed sticks and gems not being properly cleared when resetting a save sometimes
Fixed shown price of Add crafter on max being calculated wrong sometimes
Fixed wands not getting loaded properly for PCs without AVX2 when on high levels of the storage minecart
Fixed a bug causing Minecart count upgrade to always behave as if Max amount was selected
Fixed a bug causing wands of different refinement levels to not be tracked properly in the storage minecart