Midnight Special Patch Notes — June 5, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi all! It's been a long week, but I was able to address a lot of the issues that you brought to my attention since the release. Please keep in mind that there's still some jank, for example with the controller, but I'm also working on fixing that, hopefully sooner rather than later. In the meantime, here's a comprehensive list of everything that was fixed in build 1.7.5. If you still encounter any issues, please let me know. I plan on releasing more free content soon, continuing to polish the game, and adding features requested by players
Issues fixed.
Infinite candle spawn fixed – Stops after you interact with the crack.
Clock display fixed – It would enable after the computer sequence if it was disabled by the player.
Removed laugh from hole in the wall – Tina no longer laughs in that region.
Grain of salt objective fixed – Objective not updating resolved.
Shotgun objective fixed – Should now update all states.
Objective fixed – call the cops – Didn't prompt after kid's interaction (barrel).
Objective fixed – find the kids – The incorrect dialogue would play in the red room with the phone if you interacted with the kids in the barrel. Still requires a complete state for future DLC.
Removed the random bullet drop from the shotgun in normal mode – You now receive 5 bullets per box of shells in normal mode.
Secret Red Room 4 fix – Main menu was broken.
Removed () naming convention from main menu (e.g., (I)nventory, (C)haracter) – Requires updates to translation.
Filter translations: add variable text to translations – Variables will be added in the document extraction. Inventory filter has 6 categories: All, Key Items, Keys, Documents, Weapons, Other. Objective filter has 4 categories: All, Active, Failed, Complete.
Removed ghost achievements – There were 5 ghost achievements on Steam that appeared to players; they have been deleted to avoid confusion.
Added visual indicator letting the player know the doors in guest rooms are blocked – Added boarded assets to the doors in guest rooms and a note about them being boarded up.
Autosave slot visible on load menu
Fixed hidden room/fake save (added new hints, improved triggers, added doors and sound, improved Save UI – made it larger, bigger buttons, easier to press).
Possibly fixed character spinning issue (lowered destination accuracy in settings manager – this was an engine issue, not a bug). Set Destination Accuracy to 1 in Settings and player's Acceleration to 20 and Turn Speed to 20.
Fixed issue where reloading weapon or using any other item while smoking would make the character invisible.
Added the family crest under the hanging body – This adds context to what Henry said during the Hole In The Wall interaction.
Lighter switch issue in Guest Room.
Ivan Boss Battle & Related Fixes:
Fixed overly long wait time during Ivan boss battle – After being shot in the head, he would take too long to start following. This was caused by an update frequency setting, changed from 2 to 0.5.
Fixed Ivan's pathfinding to be more exact.
Fixed issue where manually reloading and attempting to load again while loaded would cause the weapon aim toggle to break. Fixed by resetting the menu; the menu was closed but the variable wasn't reset, requiring the user to open and close the menu to reset.
Fixed grab jank with Ivan/Sarah – After a specific grab attempt while trying to pass Ivan, player and enemy positions were incorrect.
Added check for shotgun pack – Fixed premature game over.
Fixed Ivan issue – If you reload and he gets close, then aim for his head/body, it no longer breaks the animation.
Ivan: Changed screwdriver position after shooting Ivan and added pulse for better visibility.
Fixed Ivan menu disable during battle – It was being set to cinematic mode and this caused an issue where you couldn't open the menu.
Ivan: Changed step sounds.
Fixed weapon aim toggle (T key) not functioning properly.
Added notes from Angela as inventory items – These hint at the fuse and Ivan.
Other Fixes:
Fixed issue in Jon's room where the light message and previous interaction would cause text overlap.
Removed notification when picking up shotgun during interactions with the skull spider that was locking the player.
The password field is now cleared upon each computer startup.