Stellar Initiative Patch Notes — January 23, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Excited to announce that my next game, Stellar Raiders, is out!

It is a roguelike tactics with a lot of artifacts, skills, and perks, so anyone enjoying Stellar Initiative might like it!
https://store.steampowered.com/app/3531610/Stellar_Raiders/
With that said, he's a new update for Stellar Initiative, fueled by a Discord community, with special thanks to DemonicTutor!
Full patch notes:
v1.2.1
- New artifact - kinetic barrier: buildings gain a shield on landing and upgrade
- New artifact - radioactive fog: enemies have 25% chance to start with radiation
- Nerf radiation, now it stacks only up to 10 stacks
- Buff teleportation station, teleport price per tier 100%-100%-100%-80%-50% -> 100%-80%-65%-50%-40%
- Nerf transformer, now it converts attacks into energy instead of damage (so only affects attacks with damage 2+)
- Buff transformer bottom branch, 2.2 health 20 -> 25, 3.2 heal upgrade price 35 -> 25
- Buff coil bottom branch, 2.2 effect replaced 2x capacity -> coil does not lose all charge on attacks, 3.2 added 2x capacity
- Buff shield generators, now they replace wave generators from tier 0 (like flying mortars)
- Buff turret bottom branch, 3.2 damage 2 -> 3 but price 30 -> 35
- Buff rocket launcher, reload duration 15-10 -> 14-8
- Buff rocket launcher top branch, 3.1 damage 40 -> 50
- Buff rocket launcher bottom branch, 2.2 upgrade price 35 -> 30
- Buff focus tower top branch, 2.1 range 4 -> 5, 3.1 max damage 15 -> 20
- Buff focus tower bottom branch, 2.2 upgrade price 40 -> 30, 3.2 reload duration 6 -> 4
- Nerf matter generator bottom branch, cycle durations from upgrades 100-70-40 -> 100-75-50
- Buff matter generator top branch, 2.1 delivery 20 -> 15
- Buff laser cannon bottom branch, 2.2 damage 32 -> 64 but price 40 -> 45, 3.2 damage 64 -> 128 (!) but price 70 -> 80
- Buff flamethrower, price 35 -> 30, first upgrade price 30 -> 25, range 1-2 -> 1.5-3
- Nerf impulse, waves delay 20 -> 15
- Change fog mission modifier, speed buff 40% -> 20%
- Change interference mission modifier, signal range reduction 25% -> 30%
- Change magnetic storm mission modifier, delivery duration debuff 20% -> 15%
- Change malfunction mission modifier, generation speed debuff 20% -> 25%
- Change polarization mission modifier, price debuff 3 -> 2
- Buff liquid metal, now always places T2 rocket launcher
- Buff blueprint projection, now always places T2 focus tower
- Buff plastic explosive, now it can stack
- Buff black market, effect now is if this is the last artifact added, also can now appear in 2nd event
- Buff modernization program, now also upgrades the station
- Buff directive 0 artifact, generation duration 3 sec -> 1 sec
- Buff negative energy, min energy -20 -> -30
- Buff orbital bombardment, remove delivery duration increase
- Nerf reserve battery, now effect is applied only to a rightmost coil
- Buff singularity, now it also stuns for 5 sec when teleporting
- Buff liquid cooling, discount 2 -> 5
- Buff nuclear reprocessing, energy 12 -> 15
- Buff mathematical model, supplies energy gain 5 -> 15
- Buff composite tamper, duration 10 -> 20
- Buff defense module, spawned wall T1 -> T2
- Buff bioelectric field, energy 1 -> 2
- Buff field enhancer, additional energy 1 -> 2
- Nerf graser, base laser damage 2 -> 0
- Nerf cluster munition, small rockets search range 2 -> 1
- Nerf energy modules, additional energy 3 -> 2
- Buff disorientation, now also has effect increased stun duration 1.5x
- Buff experiment, available upgrades are now weighted by tier (so higher chance to pick better upgrade)
- Buff advanced tactics, required distance 7 -> 6
- Buff branch predictor, discount 30% -> 40%
- Buff impactor, damage radius 0.4 -> 0.6
- Buff liquid armour, delivery boost 1 sec -> 2 sec
- Buff nanomaterials, upgrade price 50 -> 25
- Buff nanotubes, walls health buff 25% -> 50%
- Buff shaped charge, damage 40% -> 50%
- Buff shield module, duration 10 sec -> 12 sec
- Buff spectral analysis, chance 2x -> 3x
- Buff composite explosives, delivery 15 -> 12
- Buff resonator, damage 2x -> 3x
- Buff atomic clock, rocket chance 20% -> 30%
- Buff calibration, additional damage 3 -> 5
- Buff electroplating, additional range 1 -> 2
- Buff linear motor, modifier 2x -> 3x
- Buff solar flare, damage 3 -> 5
- Buff surface ionization, shields count 1 -> 3
- Buff cascade emitter, stun 3 -> 5
- Buff hyper efficient chargers, price 17 -> 15
- Buff neutron activation, damage 10 -> 20
- Buff self assembly, delivery 12 -> 10
- Buff standardization, drones discount 5 -> 10
- Change neutron moderation effect, gain 2 energy when enemy died from radiation -> gain 1 energy when enemy died while under radiation
- Change nanobots, can appear when 20 health lost -> when below 50% health
- Allow transmutation reactor to appear in 2nd event if player has any stellarium
- Try to roll different rewards distributions for missions without artifacts (for broadband receiver)
- Remove gas cooled reactors artifact from random drop (like particle collider) (as it has a negative effect)
- Transformer buff from wave generator now also affects healing speed
- Enable drill snapping to planned drill
- Legendary mission reward now guaranteed to be undiscovered artifact
- Fix station 3 delivery boost behavior when on pause, when 0 sec delivery, and when 2 items delivered and one is supplies
- Fix (partially) radioactive cloud from composite tamper blocking raycast
- Fix artificial intelligence appearing in last missions
- Fix T3 deathrain having signal range
- Fix transformer generating energy instantly after upgrade
- Fix wave generator buff not affecting deathrain during landing animation
- Fix solar panels artifact stat icon
- Add discord button