Maia News — November 23, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
It's finally time to launch the game! The 0.69 update has hundreds of changes, fixes and a space shuttle's worth of new content. It's live now so give it a go!

This won't be Maia's final update, we're got a lot more coming very shortly!
The Campaign
The full seven mission narrative campaign is in with voiceover. The missions will take about 14 hours for the average player and test your skills in a variety of situations.

Role Allocation Systems
Want a dedicated builder, hydroponics worker or researcher? Construct the role allocation systems in the control room and choose from your colonists with the right skills. Remember if you don't have the skills the desk in the research room can be used by colonists to learn new expertise.

Soundscape
The entire soundscape of the game has been reworked. The environment sounds richer, more varied and also gives away many more useful game play cues.
The soundtrack has been extended with many more spine tingling dark 70's synth tracks.

Build Menu and Interface changes
In item build mode you can hold alt or middle click to bring up a selectable menu of items to place. This makes dealing with the longer lists much easier.
Many other small tweaks have come to the interface with smarter popups, less text, a smaller default cursor, better responsiveness and less clutter.
AI and balance
The colonists needs and AI have been given a balancing pass, with the notable change that fatigue is reduced on several actions. Surface operations will be more viable with longer trips and better use of suit refill points and airlocks.

Other changes:
You can see a full list of changes since the last update at the developer website.
Daily builds will continue on the dev branch so make sure you're on that if you want the latest fixes and features.