Canvas of Kings Patch Notes — February 12, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Plateau Plot: With adjustable gradient, surface texture, surface texture rotation, edge texture (none, slope, various cliffs) and contour lines for elevation levels.
Plateau Plot: Automatically replaces all previous Ground Plots.
Height: Increased maximum height limit for all elements.
Height / Settings: Heights are now always displayed with units. The default is meters. Can be changed in settings.
Height / Settings: Added unit display for height of objects. Display at the bottom of the UI can be activated in settings with "Show Action Value." (Unit was already displayed for position).
Height: Adjusted textures and shading of underwater slopes and elevations to make them less angular.
District Plot: Selectable in detail via a separate menu, what should be created: Roads, Buildings, Nature, Busy Roads, and Roadside Decorations. Replaces the previous "Create Deco Objects" button.
Light sources: Switch between global and individual via the Properties Panel. Allows for different colors and opacity.
Smoke sources: Switch between global and individual via the Properties Panel. Allows for different colors.
Room: New surface textures.
Custom Assets: Increased max length of asset name and increased max length of group name.
Plot Editor: For the plot type Forest, random rotation and random scale can be turned on/off for each assigned asset.
Density of hedge path increased.
Export: New function "Export With Transparent Ground". When active, the ground is hidden for export. Note: Only PNG and WEBP image formats can have transparent backgrounds.
Export: New function "Export Only Ticked Group(s)". In Export Mode, you can select only certain groups for export by ticking the group in the list.
Slight outline marking of selected objects and path points.
You can now open the Selection List also for multi-select by pressing Shift and Ctrl simultaneously. The objects already selected will be marked in the list.
Default map size increased. The map size can be increased further in the settings in the Beta tab.
Settings: In the Beta tab, you can increase the number of selectable objects using multi-select.
Settings: Shadow quality can be set in the Graphics Quality tab.
A license.txt file is now also created in the user directory, with a reference to commercial use.
Minor adjustments and bug fixes among other things: Roof paths are now completely deleted, the width of docks is now set correctly, room floor rotation is now saved, labels are no longer very small when exporting if "Fixed size" is used.