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1.6.5 UPDATES: Torment Difficulty and Druid DLC
June 12, 2026by Bing X
GamePatchNote Digest
Dark Hunting Ground Patch Notes — June 12, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Hunters, I’m Bing X.
The main content of Dark Hunting Ground has been fully updated, but we continue to receive feedback requesting even more new content.
Although we are currently developing a new game, we still had a few ideas we wanted to implement. Thanks to the help of our team, after a long wait, Version 1.6.5 and the Druid DLC are finally complete.
Here are the details of this update:
- Torment Difficulty
Even more challenging than Cruel difficulty. Hunters must utilize every scarce resource to face monsters with significantly boosted life and damage.
Defeating the highest difficulty Chaos Avatar in Cruel or Cruel (Hardcore Mode) will now unlock brand-new Hunter skin rewards. - Druid
Added the Druid pathway, unlockable via DLC purchase.
The Druid features a brand-new mechanic—Vitality, excels at shapeshifting, using the power of nature and savagery to fight.
The DLC includes the Druid pathway and related new content, including new skills and their various forms, talent tree, Relics, Slats, and Abyss Eyes.
- Relic - "Heavy Rock" stacks increased from +2 to +3.
- Core Talent - "Multi-projection": Total projectile damage increased from 3% to 4%.
- Core Talent - "Elemental Protection": Effect changed from "+15% Elemental Damage Reduction" to "+10% Maximum Elemental Defense."
- Core Talent - "Poisoned Weapons": Melee attacks now apply 2 stacks of poison (up from 1).
- Core Talent - "One Blow": Damage conversion from extra melee attack times increased from 80% to 100%.
- Core Talent - "Toxin Detonation": Base damage dealt by detonation increased from 500% to 1000%.
- Core Talent - "Power Devour": Damage per stack increased from 0.5% to 0.6%.
- Core Talent - "All For One": Total damage increase raised from 3% to 4%.
- Core Talent - "Eternal": Now adds "+40% Endurance Effect."
- Chaos Codex - "Eternal Frost Eye": The chilling effect can now be triggered by summons.
- Chaos Codex - "Furious Thunder": The lightning buff application can now be triggered by summons.
- Fixed a bug where the tooltip for upgrading stone slabs in the Artisan interface would extend off the right side of the screen without flipping to the left.
- Fixed a bug where the "Talent Dependency" prompt would incorrectly display after resetting talents.
- Fixed a bug where the input field on the delete save confirmation screen did not clear automatically, potentially leading to accidental deletions.
- Fixed a bug where the delete button for empty save slots was clickable.
- Fixed a bug that allowed players to start the game without selecting a difficulty.
- Fixed a bug where allocated talent points were not refreshing in real-time on the tooltip.
- Fixed a bug where the area-of-effect visual might not appear when equipping the relic "Broken Skull" for the first time.