FUNG
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About
UNLEASH THE LIVING PIXELS - Nurture your mesmerizing slime mold and dive into the depths of a radiation-soaked realm, harnessing its energy. Whatever you do, do not stop feeding the FUNG!
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Detailed
ALL RESOURCES HAVE BEEN DEPLETEDTHE SKY IS THICK WITH ATOMIC FIREDWINDLING ELECTRICAL POWER REMAINSOUR LAST HOPE LIES WITH THE FUNGEVERY PIXEL IS ALIVEThe FUNG is a slime mold cellular automata. Each pixel supports the life of your mold as it grows and consumes. As humanity teeters on the edge of extinction, you must embrace your role as a daring pioneer. Cultivate your unique strain of slimy life, an organic marvel capable of converting toxic remnants into vital energy. Through careful nurturing and strategic decision-making, watch your slime mold grow, mutate, and adapt, unfurling mesmerizing tendrils of vibrant power.KEY FEATURESEvery pixel simulated, life ebbs and flows on the gridExquisite visual design, inspired by the old-school stylings of Lemmings (1991)Full level editor includedMany more types of cellular automata included, including over 100 totalistic rules based on Conway's Game of LifeA true indie classic
Patch Notes & Announcements(29)
MINORMonthly Update #29
Hey everyone, sorry for the lack of updates recently, haven't had anything too exciting to show off as I slowly tick away at the remainder of the game. We're going to be changing the cadence of these
MINORWeekly Update #28
Greetings Wardens, If you're interested in my other projects (namely - Drift King), you'll already be aware that a combination of sickness and a short holiday have been keeping me away, and if ye didn
MINORWeekly Update #27
Hey all, We've finally finished our new collision resolution system, that utilises hashmaps to improve collision performance by over 10x! Now we have extra headroom for more complex physical simulatio
MINORWeekly Update #26
We forgot to post the last weeks update! We've been deep in the optimisation mines so that we can expand the number of entities in a level beyond 500 without slowing down, so that we can add some basi
MINORWeekly Update #25
Hey all, I've got that update for y'all to improve the first few levels of Chapter 2 after feedback and extra playtests. The bulk of this week however has been getting back into the captains coding ch
MINORWeekly Update #24
Greetings Wardens, This week we're back in action, fixing some issues identified in the earlier levels of Chapter 2, no update yet since we're out of the office for the long weekend in the Grampians,
MAJORCHAPTER 2 - COLLAPSE - Part 1
A NEW POWER SOURCE. Greetings once again, Warden. You find yourself at the foot of a building that is somehow over a kilometer underground. The power is still on, which leads you to believe that you c
MINORWeekly Update #23
Hello once again, I hope you all had a great Christmas, surrounded by people that you love! Next week, on Friday, we'll be releasing the first half of Chapter 2 (15 levels), instead of the planned who
MINORWeekly Update #22
Not gonna bore you all with a long one, just know that things are going. {STEAM_CLAN_IMAGE}/44311688/be3cad49afebef22e9b1991658cfbd1f0e5d948c.gif FUNG - Changelog: Tool edit dialog improved, adds cust
MINORWeekly Update #21
{STEAM_CLAN_IMAGE}/44311688/39808ba3bd88de250a5170a8e3e00edadc803acd.png Not all things go to plan, especially in games development. Even with the blistering pace of work over the last 3 weeks, we're
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