Towerborne Patch Notes — March 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Towerborne 1.1 March Patch Notes
It’s been about a month since Towerborne 1.0 released, and during that time we’ve been working on a patch to fix many of the issues we’ve seen reported, including players affected by modified Scale display settings.
Listening to feedback, we’ve made a variety of improvements to classes, improving flow and providing some help for those Pyroclast players in harder difficulties. Enjoy!
Gameplay
Focus Skills
The Skill Point cost of Light Focus Skills and Heavy Focus Skills have been universalized across all classes:
Light Focus Skills = 3 SP
Heavy Focus Skills = 4 SP
Jackhammer changed from 5 SP -> 4 SP
Crownbreaker changed from 5 SP -> 4 SP
Silver Strikes changed from 5 SP -> 4 SP
Counter Argument changed from 4 SP -> 3 SP
Reeling Spin changed from 4 SP -> 3 SP
Classes
Sentinel
Fixed an issue where you couldn’t cancel the final hit of the air light combo and air heavy attack into Airborne Shift and other air attacks
Rockbreaker
Powderkeg Punch
It's now possible to cancel out of PKP after it hits with basic attacks
It is now possible to cancel an in-air PKP into Airborne Shift
Fixed an issue where cancel windows were inconsistent
Bare Knuckles Blast
It is now possible to cancel an in-air BKB into Airborne Shift
Fixed an issue that prevented canceling into BKB after performing a Heavy Combo Finisher
Fixed an issue where cancel windows were inconsistent
Launcher
Fixed an issue that prevented this attack from causing a Ground Bounce reaction on airborne enemies
Tornado Dropkick
Improved ability so that it hits more consistently
Fixed an issue that prevented Tornado Dropkick from working properly with the Heavy Rolling Attack Skill
Rumbling Elbow
Fixed an issue that caused the Ace to exhibit hitstop each time an enemy was hit by the shockwave
Other improvements:
Fixed an issue that prevented dodging after performing a Dash Heavy Attack (dropkick)
You can now dodgeroll in all directions when laying on the ground
Pro Tip: Equip the Heavy Rolling Attack Skill to really take advantage of this ability!
Fixed an issue where Dash Heavy Attack (dropkick) did not cause the correct hit reaction on enemies that were laying on the ground
This now knocks enemies away and has more oomph
Pyroclast
The following Skills now grant a stackable 10% damage reduction while Sear is active when equipped:
Pyro Surge
Persistent Pyre
Preheat
Persistent Pyre II
Fixed an issue that caused many heavy attacks and Weapon Mechanic Skills to get interrupted by enemy attacks too early
Improved the general comboability of basic attacks so that it’s easier to juggle airborne enemies more consistently
Fixed an issue where Weapon Meter gain from incoming attacks was incorrect when using the Thermal Amplification Skill
Bug Fixes
Combat
Improved the visibility of Vanguard enemies by repositioning and increasing the size of its crown.
The item that drops from defeating Vanguard enemies can now grant a wider array of buffs.
Shadow Ryx can no longer be launched or ground bounced.
Burning Impact anomaly effect no longer disappears when Ace is downed.
Brigand Trickster mines no longer apply Vulnerability when dodge rolling through them.Brigand Tricksters now properly jump backward instead of forward when using their Jump Back ability.
Brigand Trickster attacks now have haptic feedback.
Merkules plays correct hit reactions when attacked in air.
Enemies with Stability can now be block broken.
Pangors spawn properly when they have the Aegis buff.
Boshi ability should now more reliably be able to damage boss enemies.
Crab enemies no longer become invisible by hitting geyser hazards while burrowed.
Improved the reactions of Ryx, Courage, Shiro, and Paloma when hit in air while their Break Bar is active.
The Training Pyroclast no longer gets stuck on barrels.
Missions
Fixed softlocks that could occur in the following missions:
Allies in the Aftermath
Summoning Writes and Wrongs
The Reunion
Improved encounters in the following Ventures on Hard and Brutal difficulties:
Snaggleshire
Rakentague
Lichenfield
Moldenweald
Fixed a variety of spawn issues in the following missions:
Hollowgrass Steppes on Brutal
Trial: Shiro II
Nightmare VI
Trial: Stiletto
Players can no longer join solo bounties as a group.
Borealis Stoutswine no longer stays permanently visible when its Break Bar is depleted in its bounty mission.
Changed the descriptions for Revisited and Mega Bounty Trials to reflect enemy variants more clearly.
Fixed several SFX and music issues.
Fixed a variety of cutscenes in the campaign.
Progression
Hero of Numbers achievement now unlocks properly.
Players with legacy data that includes a class over level 10 now properly receive starter gear during the tutorial missions.
Writ of Passage quest can now be completed if all Curios were previously finished.
Updated Fuse tutorial to include a note about purchasing recipes from the Vendor in the Belfry.
Player colors and Loot are now correct for all players in a group.
The Rare Aspect of Exploding Finishers now shows its affix range.
Blaise will no longer rapid-fire the conversations.
Increased the visibility of many secondary quests on the Belfry.
Miscellaneous
In-game resolution settings are no longer affected by Window Scaling settings.
Characters with legacy data can now set Victory and Defeat Expressions.
Equipped items will no longer show a new item badge for characters with legacy data.
Local co-op players can now properly import legacy data.
Local co-op menu control between multiple players should now be more intuitive.
Resolved several cases that could cause unresponsive states in local co-op.
Stickers from the ‘13 Days of Grandeur’ event during Early Access are now autogranted to all players.
Updated several missing or incorrect music and sound effects.
A few dozen minor text and UI issues have been resolved.
Recently Played With list now populates properly on Xbox.
Resolved issues with the Ready Up panel persisting appearing disappearing at inappropriate times.
Resolved a crash that may occur when a new player browses the curio offers for the first time.
Resolved possible losses of character changes in the Facewright.
Platform Specific Bug Fixes
Steam
Fixed an issue that caused the Deluxe Edition product page to not load properly under certain circumstances
PlayStation 5
Fixed an issue where a softlock could occur when adding a 4th account to a CCO group after disconnecting other CCO players
Fixed an issue that allowed the Touch Pad to be a bindable action
Xbox Series S|X
Fixed an issue where players were not populating within “Recently Play With”
Windows Store
Fixed an issue where non-host players are not informed of being in an offline state after leaving a group