Talented Patch Notes — May 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We're back Talented Gamers!
It seems update 1.4 went down quite well with people enjoying the new Mythic Weapons, Trading Cards and many of you returning to the game to give the auto-aim and cast features a go. So you might be wondering what's next?...
We're very pleased to announce that we've begun work on both a 1.5 update and another paid DLC that will be announced in the coming months... but this time we'll be doing things a little differently!
Special Tree-t
The 1.5 update will introduce a bunch of new features focussed on the Talent Tree itself. Over the last few updates we've been adding a ton of combat features and we thought it was time to get back to our roots (ha) and put some focus on what makes Talented unique.
We'll be completely eradicating dead talents with all commons either converting into brand new infinitely scaling stats or reworks to make them scale infinitely. This will effect:

That's a whole lotta Talents, we'll be revealing exactly how that works in our next devlogs!
Alive Ends?

Nobody likes feeling like they're moving in the right direction when boom... it's a Common Talent and a whole lot of empty space. We're cooking up something new that should make dead ends feel a bit more rewarding and may even contribute towards a entierly new strategy for making a broken build..
And More to Come...
That's nowhere near everything we're exploring with 1.5, we're also experimenting with:
Rebalancing the length of nights along with other difficulty factors to make runs feel snappier but just as challenging
New Talent Tree shapes
Reworking some of the lesser used Abilities and Talents

And of course we have that DLC, which is going to be very different from our previous expansions. Looking forward to running you through all of this in our coming devlogs! Until then...
Stay Talented