Jay Eazy Assist Reveal & Release + Patch Notes for V0.2.4
Cross Impact Patch Notes — March 25, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
V0.2.4 Changes:
Overall:
- Added Walled Variant of My World.
- Added Jay Eazy Assist.
- King Paublo has been resprited.
- Match Modifier & Volleyball Mode added to Online!
Ortheo:
- Run Speed has been increased. (7 -> 8)
- Dash Speed has been increased. (8 -> 9)
- Shortened hitbox on Forward Special to not include Ortheo's arms.
- Neutral Special Gears no longer do shield damage.
- Jab 1 & 2 no longer deal shield damage.
Pal:
- Added sound back to Aerials, Dash Attack, Forward Special and Up Special.
- Cleaned up hitboxes on Up Tilt.
- Cleaned up hitboxes on Up Air.
- Cleaned up hitbox on Forward Air.
- Adjusted late hitbox Up Special to match animation better.
- Adjusted hitbox on Back Air.
- Adjusted hitbox on Forward Special so it no longer whiffs on Toree standing still.
- Decreased knockback scaling on Pal's Back Air. (1.5 -> 1)
- Decreased base knockback on Pal's Back Air. (8 -> 7)
Alex:
- Up Tilt's animation offset adjusted.
- Up Air's animation offset adjusted.
- Shield animation offset adjusted.
- Up Air's hitbox has been adjusted.
- Up Air's damage slightly lowered on sweetspot. (12 -> 9)
- Up Air's damage slightly increased on sourspot. (4 -> 6)
- Dash Attack goes slightly less far.
- Ground Speed slightly improved.
- Weight has been slightly decreased. (0.9 -> 0.95)
- Down Special (Amp) no longer has a cooldown between placing it and exploding it.
- Forward Air's projectile no longer deals shield damage
- Dali (Forward Special) no longer does shield damage.
- Down Tilt has been altered so only the final hit does shield damage.
Toree:
- Back Air projectile no longer deals shield damage
- Bug fixed where Toree nair shield damage did not function properly
Jacket:
- Neutral Special With Gun animation offset adjusted.
- Neutral Special Without Gun animation offset adjusted.
- Neutral Special muzzle flash vfx is now at the end of the gun.
- Fixed bug where muzzle flash vfx didn't flip properly when facing left.
- Max Air Speed has been increased. (5.75 -> 6.5)
- Air Acceleration has been increased. (0.25 > 0.3)
- Weight has been decreased. (0.8 -> 0.95)
- Run Speed has been increased. (8 -> 8.5)
- Up Special now has a spiking hitbox on the bottom of it.
- Down Air now has a hitbox that only hits grounded opponent that pops them up for combos.
- Neutral Special With Gun hitbox is shorter to match the animation .
- Neutral Special With Gun no longer does shield damage.
- Aerial Neutral Special With Gun launches at a slightly less steep angle. (0 -> 30)
- Molotov (Down Special) deals less hitstun. (40 -> 20)
- Molotov (Down Special) now sends consistently slightly up and towards Jacket.
- Molotov (Down Special) no longer deals shield damage.
- Jab 1 & 2 no longer deal shield damage.
- Jab-3 IASA frames moved up by 10 frames so you can move sooner after performing it.
- Neutral Air altered so only the first hit deals shield damage.
- Back Air's projectile no longer deals shield damage.
Cowboy:
- Neutral Air and Up Air now have significantly less landing lag if you successfully connect the attack, matching their other aerials.
- Forward Air's animation and hitbox improved.
- Forward Air's sourspot has slightly more knockback.
- Up Air's endlag has been shortened. (24 -> 18)
- Down Air's knockback scaling has been decreased. (0.7 > 0.5)
- Bullet (Neutral Special) hitstun decreased to prevent it from comboing into itself.
Stardrop:
- Shortened hitbox on Forward Special to make it easier to intercept.
- Slightly lowered speed of travel on Forward Air's projectile.
- Forward Air's projectile no longer deals shield damage.
- Adjusted timing of Up Air's animation.
- Adjusted hitbox of Up Air to better fit animation.
- Slightly decreased endlag on Up Air.
- Down Air's New Animation has been imported.
- Down Air has been altered so only the final hit deals shield damage.
- More SFX have been added!
Assists:
- Purple Wizard's hitbox is now larger.