MareQuest: An Interactive Tail Development Update
MareQuest: An Interactive Tail Patch Notes — July 2, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
What does this mean for the future of MareQuest: An Interactive Tail?
First I have been working loosely on finishing The Filly Fiasco for the last year and a half. Admittedly with the game not being approved for Steam Community items for so long I had been a little unmotivated to get this completed in a timely manner.
That has since changed though, after coming back from Everfree Encore 2025 I was surprised to find that the game is no longer in a Limited State through Steam and Community Items have been enabled in my Steamworks Development portal. Development has since resumed full swing.


1) Community Items
I have been on reaching out to various community artists to contract 3rd party digital art assets for the following Steam Community Items:
Profile Background x3
Emoticon Common x3
Emoticon Uncommon x2
Emoticon Rare x1
Trading Card Common x4
Trading Card Uncommon x3
Trading Card Rare x1
Badge Levels 1-5 + FOIL
Animated Avatar Frame x3
Animated Avatar x4
Animated Profile Background x3
Animated Mini-Profile Background x3
Animated Sticker x5
I will not personally release the artist names just yet as not all slots for these assets have been filled. As development progresses and assets are completed this will change.

2) Complete overhaul of the Mane story of MareQuest: An Interactive Tail Story
This is already about 50% complete, but the goal is to add procedural dialogue for all character interactions. This will not affect the story or outcome, but should provide a more unique experience per play-through. I am carefully navigating this to ensure that all dialogue flows in a sensible way and writing integrity remains in tact. Therefore the changes aren't going to be earth shattering, just provide unique ways of expressing the same scenarios. Expect more silly fun mare jokes from your friends as well as making them a bit more unique rather than interacting with exact copies of the same mares over and over per playthrough.
3) Add more interaction events in the Mane story of MareQuest: An Interactive Tail.
This is about 30% complete and should be pretty self explanatory. Expect more interactions in the Far North/South as well as additional goofy mares with goofy mare problems to help in the Story.
4) Finishing The Filly Fiasco.
This is around only 15% complete still, though the basis of the framework is more or less complete. This will almost by itself be a standalone game which very different mechanics than the Mane Story.
The tentative date for this release is between 1 and 20 of December 2025. I need to give artists the proper time to develop the community items as well as myself proper time to complete the necessary updates. It's no easy task as a single developer, but considering the base game was essentially made in 7 months, I'm confident with progress so far we can meet this goal. There is a chance some of the community items (Animated Profile Backgrounds specifically) might have to have a further release date, but I'm working to try and have this rolled out as a final complete update for this game. Future of the MareQuest series: 1) I'd like to add a final update to the first game as well which has already been started, but there isn't a timeline there. 2) Personally, I would love to add a final standalone game eventually but development hasn't remotely started in that aspect. The concept is quite a bit more complicated than MareQuest and MareQuest: An Interactive Tail, but I figured I'd mention it as a potential goal on the very very very distant horizon.