v3.0.1 Patch Notes
Standable: Full Body Estimation News — December 19, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The Standable v3.0.1 Patch is now available!
There are some big changes on how floor and height works in this patch. While it may be a little confusing if you're familiar with the old Floor Offset system, it is much simpler for new users and requires less manual calibration on the user's end.
(Please read through the new changes (especially the new height/floor system) before asking for help in the discord.)
With the holidays around the corner I'll be taking a breather from development, but once I am back I'll be swing'n, ready to make v3.1 the best I can!
Wish you all the best during the holidays <3
v3.0.1 Patch Notes
Floor & Height MAJOR changes
The Floor Offset system has been replaced with less complex Height system, available on the font page of the UI. After you set your IRL height, tpose to automatically adjust the floor height.
If your avatar's feet are below the ground, either adjust your headset/steamVR floor or set your height shorter both in-game and in Standable.
- Removed user-facing "Floor Offset" (will be updating the UI to fill the empty space in next beta)
- Removed "Pull VRChat Height during Auto Calibration". Now replaced with new height system.
- Removed "Continuous Floor Calibration" setting. Will be recalibrated and reconsidered for v3.1.
- Changed wording in Floor & Bed UI from "FLOOR" to "STANDING"
User Interface Changes & Fixes
- Fixed: Background Hue Shift now allows for full color range. Was 0-180, now 0-360
- Fixed long device serials causing certain Device Manager menu items inaccessible.
- Fixed an issue where the SteamVR overlay wasn’t fully clearing between frames, which could cause leftover pixels or strange edges.
- Fixed issue where Standable Overlay would fail to be made if SteamVR was launched after the Standable UI.
- Standable UI now runs at 3fps while not focused or hovered. Should help with UI performance.
- UI now also considers "vrcompositor.exe" being open counting as SteamVR, not just "vrserver.exe".
General Changes & Fixes
- Readded "Advanced Chest" toggle from Standable v2.1
- Fixed: "Push to Realign" toggle not actually affecting the feature. Now properly toggles off.
- Standable now waits for VRChat to close first before setting VRChat recommended settings to hopefully avoid triggering EAC.
- Added "Tracker Init Delay" setting to delay Standable trackers from showing up for a specified amount of time after launch (in seconds). You can't access the setting through the UI yet, so you'll have to edit your settings.json file to edit the setting. This will be changed when I add an "advanced settings" section in the UI later.
- Moved default torso length shorter due to user's feeling the default was too long.
Mixed Tracking Changes & Fixes
- Fixed controllers connecting as unbound when Device Manager was open during first connection.
- Fixed new device detection not working in certain situations.
- Readded old standable device bindings to hopefully fix new issues with SteamVR missing bindings.
- Fixed: Force Estimation not working on Chest
- "Lock Offsets with Device Lock" setting is now disabled by default
- Fixed: When leaning over with a hip tracker, standable's legs would fly up behind you. Now works as expected.
- When standable is disabled (by turning off all proxy trackers in the main UI page) it will now stop hiding bound devices connected.