Original War - Update 3.0.15.360
Original War Patch Notes — December 12, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear OW Community,
Yet again, thanks to the continued passion and excellent work of the OW Support Team, we are pleased to announce a new update for Original War. Additionally, on behalf of the entire team here at Bohemia Interactive, we would like to wish you great Christmas holidays.
Check out the change below to learn about new additions and fixes:
3.0.15.360
Added: RemoveBase to SAIL
Bug Fix: Font Scale issue
Bug Fix: Place and Edit buttons on Unit List page in editor fixed
Bug Fix: Fixed rare crash with AI
Changed: DirectSound normalised to OpenAL range
3.0.15.359
Bug Fix: Infinite Loop Check would not resume properly in game
Bug Fix: RemoveMineXY could cause crash
3.0.15.358
Bug Fix: DENY_ENGINE and DENY_CHASSIS wrongly limited to 1 to 3 range
3.0.15.357
Added: DENY_CONTROL, DENY_CONTROL_HINT, DENY_ENGINE, DENY_ENGINE_HINT, DENY_CHASSIS, DENY_CHASSIS_HINT to vehicle weapons
Added: Check for Infinite SAIL Loops to prevent full lockups
Bug Fix: Certain dialog choices not changing language when language setting changed
Bug Fix: Fixed potential crash with editor debug screen when switching to editor
Bug Fix: Campaign map names in wrong language
3.0.14.356
Added: LFC_GET_UNITPANEL_ICONS so mods can set the icons on face panels
Added: SOPOROFIC_DEFENCE and NON_SOPOROFIC_DEFENCE to chassis
Added: VehicleContruction_ApeConsumed event to SAIL
Changed: Increased custom SAIL constant name length from 20 to 50
Changed: f_ok, f_placed and f_ready are now false if unit activity is act_unplaced or act_enter_factory
Bug Fix: OW can be closed while loading which left process running
3.0.14.355
Added: Extra settings for mods to customise the rotating logo
Added: Loading bar added at rotating logo stage
Added: RemoveMineXY and ActivateEon to SAIL
Changed: Packet statistics sent to all clients every 5 seconds
Bug Fix: Counter, BNames, CharNames, SiberAlask were not inheriting
Bug Fix: Crash when unit had order to place teleporter exit but the teleporter was destroyed
3.0.14.354
Added: SOLAR_POWER, OIL_POWER, SIBERITE_POWER, OIL_MINING, SIBERITE_MINING custom upgrade types
Changed: Dedi Manager will display error message if another instance is detected
Changed: FROMOW_MULTIROOM_TEAMERROR can now return custom error message from lua
Improved: Dedi Manager will terminate orphaned servers
Improved: OW will now force a redraw of the map every second
Bug Fix: Galleries with invalid internal filenames can now be loaded
3.0.14.353
Added: OW_XICH_GET_MULTI_SETTINGS to lua
Added: f_haspassangers, f_canhavepassangers and f_hasdriver to SAIL
Improved: Detection of OGL running in mods during rotating logo phase
Improved: Ability to load older Altar maps
3.0.13.352
Added: Compile SAIL options added to editors wizard
Fixed: Local Variable Parameters in SAIL
Fixed: AND OR logic in SAIL (Early exiting)
Fixed: AM06 Merciless
Improved: QoL in Editor
3.0.13.351
Added: Beginning of Passenger support
Added: nil to SAIL
Added: Warnings to editor when Area ID is invalid
Improved: Ability to load older saves
Improved: Japanese support
3.0.13.350
Improved: Japanese support
3.0.13.349
Improved: High DPI support
Improved: Japanese support
3.0.13.348
Added: ANIM_ENGINE_EX for modders
Changed: Increased max engines from 3 to 10
Changed: Increased max techs from 200 to 1000
Changed: Increased max mc units from 200 to 2000
Fixed: Objectives text is junk when loaded from save made using Japanese (fixed for new saves)
Fixed: Multiple range check errors
Improved: Error System better handles stack overflows
Improved: Increased Stack Size
3.0.13.345
Bug Fix: Fixed multiplayer pauses not allowing players to catch up if they are behind
Bug Fix: Unit Numbers not being hidden by fog of war
Bug Fix: Hovering units casting two shadows
Changed: Multiplayer Sync Pause will now wait until all players are caught up
Improved: Improved Console
3.0.13.344
Added: Console
Added: OW_GET_SIDE_BASES to lua
3.0.13.343
Added: Ability to receive unit health information in lua
Added: Custom Upgrades for modders
Added: GroundAnims animations now controllable
Added: OW_GET_UNIT_STRENGTH to lua
Added: Self Destruction Upgrade (51) for modders
Added: When pausing multiplayer matches player name now displayed in chat
BugFix: Fixed Portrait error when generating random Portraits
BugFix: Fixed sound not being heard when resolution is large and sound is at edge of screen
Changed: Can now compile all campaign, multiplayer and skirmish maps separately in editor
Removed: PayloadOverride from SelfDestruction weapon type
3.0.12.342
Added: UpgradeStartedKind event to SAIL
Bug Fix: Human skills using skirmish exp limits instead of campaign limits in singleplayer
Bug Fix: Crash when mines are placed (3.0.12.341 bug)
Bug Fix: Animated avatars not loading parts in multiplayer
Bug Fix: UpgradeStarted event having wrong starting kind
Bug Fix: Fixed freeze issue with multiple OW Clients and Steam Achievements
Changed: Error logs now state build date
3.0.12.341
Added: Added Recycle Cost to Recycle Vehicle tooltip (Issue #633)
Added: OW_GET_MAP_DESCRIPTION for modders
Added: OW_GET_SIDE_DAMAGE_DONE for modders
Added: mission_exp_limits_ex, mission_exp_skip_ex, mission_min_rewards_ex and mission_max_rewards_ex for modders to gameinit
Added: MinePlaced, MineDetonated to SAIL for modders
Bug Fix: Some INI settings loading from incorrect section
Changed: Increased max campaign missions for mods
3.0.12.339
Bug Fix: BNames, CharName and MultiDesc failed to read first item
3.0.12.338
Added: USEUPSCALE parameter for Borderless Fullscreen Window which causes upscale shader to be used
Added: ISWAREHOUSE for buildings which makes it use warehouse range
Added: ISEXTENSION for buildings which causes the game to treat it like an extension for factories
Added: ALLOWEDTODRIVE for humans which allows them to be drivers
Added: SAIL Constants: f_lab, value_undef, value_int, value_real, value_addr, value_string, value_list
Added: SAIL Functions: GetUnitVoice, SetInvulnrability, GetVariableType
Added: SAIL Variables: ShipmentPredictionWithoutBuilding, ShipmentDetectionWithoutBuilding, BioDetectionWithoutBuilding
Added: SAIL Variables: SiberiteDetectionWithoutBuilding, InvisibilityWithoutBuilding
Bug Fix: Borderless Fullscreen Window setting could not be disabled
Changed: Original War now controls screenshots rather than windows
Changed: Changed font for base names to Unicode font
Improved: Minimap Scaling