MeowGun: Hell Denizen ♥ FULL RELEASE ♥
MeowGun: Hell Denizen Patch Notes — January 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello-!
Version 22 marks the step where MeowGun is officially transitioned from Early Access to Full Release!

Thank you everyone who have supported this game in its Early Access phase!
With the Full Release the game comes with the long-awaited final level, and not one, but TWO additional boss fights!? Where did we put that another boss if not the final level? Play to find out in THE CATASTROPHIC BONUS EPISODE...!
The update also features tons of new voicelines, a cool new customizable menu, new silly collectibles, even sillier easter eggs, tons of bug fixes & optimization, new survival & deathmatch levels and even an extra monster or two!
Note: If you played the Early Access and try to load old saves, you should restart the level. Also due to changes to how the score is tracked to support cooperative better, scores may show up incorrectly when loading old saves. It may also be a good idea to reset Meowpedia.
Check out the release trailer below:
The devs are taking a long-needed break after this, but there might be some things they'll add in the game after this release. There are also plans in the air for a new game project altogether.
Here's the full changelog with all the details as usual:
MANY NEW LEVELS AND IMPROVEMENTS:
- E4L5:
The level is complete! - E4L1:
Fixed missing difficulty settings in some areas - E4L4:
Fixed missing difficulty settings from the start & end of the level
Added doors to both sides of the train at the end of the level.
Changed Assault Rifle to SMGs.
Added some more light above the SMGs. - E3L5:
Added voicelines for the Cortex Mother
The power generators in the boss chamber can be destroyed a bit easier - E3S1:
Added some yellow lights around the whole level.
Changed Assault Rifle to SMGs. - E1L1:
Falling into the void is no longer instakill hazard
it does some damage and teleports player back to the start of the jump sequence - E1L2:
Fixed monsters getting stuck at the invisibility trap if playing on Night Feline or Mäyhem - E1L4:
Made the outdoor areas a bit brighter - E2L3:
Fixed missing difficulty settings in some areas
Made the outdoor areas a bit brighter - E2L4:
Changed most of the buttons in the level green
Added green lights to the platforms that go down to the pit - E2L5:
There are some green lights in the rooms before the boss arena
The secret wall in one of the rooms can be destroyed easier - DM02, DM06 - DM08 & DM10:
New levels! - DM09:
Added some pits with water, rocks and junk around the arena. - Bonus Levels 01 - 05 and Secret:
Organized and adjusted the bonus levels
It's a whole fifth episode with 5+1 levels! - Catharsis:
That tunnel goes to the Bonus Episode
There are effects when returning to the level after the 4 main episodes are completed
Only 1 Nekobot can appear to the level (after completing the bonus episode) - Added missing voicelines to levels
FIXES AND QOL THINGS FOR SINGLE PLAYER:
- The HUD got a glowup! New cooler gfx for digits and icons for health and armor!
- Players can pet other players in cooperative games
And gain some health :3 - Lives settings are now:
Score Mode
Triple Treat (removed the 2, 4 and 5 per level options)
One Life
Infinite
9 Lives - Score Mode Lives:
Start with 3 lives
Get more with 50000 or 100000 score depending on the skill level
Returning to Catharsis refreshes lives to 3 if had less than 3
Other levels refresh lives to 2 if had 1 life - Fixed level restart behaviour in the lives system
In Score Mode and Triple Treat: At a game over state the level restarts
with just the default inventory (pistol, 30 magnum bullets, 10 rockets) - Fixed Lives not refreshing in the Triple Treat Mode when entering a new level
MULTIPLAYER OPTIMIZATIONS:
- If playing online multiplayer
Don't spawn bullet casings or little fireballs from explosions
They can spawn in local splitscreen multiplayer
Spawn less gibs
Full load of gibs in local splitscreen multiplayer - Bosses get more health in cooperative
- Cooperative Survival game overs when all players are dead
So the levels don't last infinitely when no time or score limit has been set - Survival score limit multiplier is now 1000 (earlier multiplier was just 100)
So you can adjust the score limit from 5000 to 1000000
SOME WEAPONS HIT HARDER, OTHERS WERE FIXED:
- Fixed Magnum Pistol doing damage incorrectly / not piercing targets properly
- Ripper Metal Blades can target nearby enemies when they bounce
- Reverted Mega Cannon primary fire to the one big green smart plasma blast
- Shotgun:
The burst fire mode can fire up to 6 shells - Assault Rifle:
Back to doing a bit more damage per bullet than SMGs
New punchier sound - SMG:
The mini missile burst is max 10 mini missiles - Little fixes on the Quick Switch
Note: it might still get confused if you repeatedly hit it while throwing bombs / quick melee
OH NO EVEN MORE MONSTERS:
- More polish on the Demon Knights & Lords
- Demon Overlord boss at the end of E4L5!
- Cortex Mother:
Has voicelines
Fires more missiles that are faster, but none are homing - The big solo boss monsters have their health adjusted depending on the skill level
- Acid Crasher:
Has new sound effects!
Has animations! - Mutant Kittens:
Uh oh! What happened? - Duckdemons:
Quack? Quack!
NEW THINGS TO RESCUE (AND PET)!
- You can collect lost kittens wandering around the levels
You get lots of score, 10000, and they also restore your power meows
Also they're cute :3 - You get 5000 points from Catnomicons and Secret Triggers
MORE PROPER LEVEL STATS & END SCREENS:
- There's a cool new end of the game graphic after completing the story mode main 4 episodes!
- Improved deathmatch end of level stats, so it shows players' names and frags
Note: the list isn't organized by frags - In deathmatch the show scores button shows the players' names and frags too
- Added score displays to survival and story mode end of level stats
In cooperative they show all players' combined score - Removed powerup screen filters & lights after exiting a level
- Removed subtitle messages from showing up in the intermission screens
- Fixed the intermission music from restarting every time a new page is loaded
MENU OVERHAUL AND CUSTOMIZATION:
- The menu got a cool new background frame!
- Improved the game font (menu, hud, messages).
- The save games now display a level time info
- Added menu themes section into HUD & Accessibility
- Removed the Custom Level menu for now (maybe return it later).
It was a bit difficult to use with keyboard or gamepad.
Use the console if you want to play custom levels
(cmd: /map somemap or /changelevel somemap) - Added an option for changing the Bloom Threshold
- Added a Meowtrix postprocess shader
- Added an option to mix the Palette/Posterize/Meowtrix with no shader
So if you want 50% of the palette visible and 50% non paletted colors - No longer possible to save the game during intermission screens
This prevents buggy saves - Fixed Reset Settings from reseting all settings on every option in the menu
- Fixed Reset Settings from reseting player, weapon & monster stats
- Meowpedia menus can be used with mouse too
Though keyboard works better!
EVEN SILLIER EASTER EGGS:
- Added April Fools easter egg
- Added Cat Day easter egg