Godus
Patch notes · News · Live player count
About
If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so! Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC-focused sprint.
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Detailed
Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.Key Beta FeaturesYou can sculpt the entire world and make it truly unique to youSculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated worldYour ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.Create villages and towns, grow their population and sculpt the very lands on which they liveGroup your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted landsGuide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanityChoose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happinessYour world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteorsAs development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.
Patch Notes & Announcements(122)
MINORGodus and Godus Wars to be withdrawn from Steam Store
22cans would like to share important news regarding our games, Godus and Godus Wars. Regrettably, due to an upcoming technical change to Amazon Web Services, affecting our ability to serve necessary g
MINORCommunity Update - Godus Wars - February 3rd 2016
http://i.imgur.com/SUoOhuo.jpg When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Go
MINORCommunity Update - Godus Wars - February 3rd 2016
http://i.imgur.com/SUoOhuo.jpg When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Go
MINORCommunity Update - September 11th
http://i.imgur.com/VBGVyav.jpg This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent
MINORCommunity Update - September 11th
http://i.imgur.com/VBGVyav.jpg This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent
MINORKonrad's Korner - August 26th
http://i.imgur.com/G6pDVPN.jpg "This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality
MINORKonrad's Korner - August 26th
http://i.imgur.com/G6pDVPN.jpg "This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality
MINORKonrad's Korner - August 17th
http://i.imgur.com/hAK50z1.jpg "This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While th
MINORKonrad's Korner - August 17th
http://i.imgur.com/hAK50z1.jpg "This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While th
MINORKonrad's Korner - August 11th
http://i.imgur.com/G6pDVPN.jpg Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the
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