Pixel Wars
Patch notes · News · Live player count
About
Ready for a challenge? Test your strategy skills in an intense real-time battle with friends. With just enough units and buildings to keep it exciting, you can jump into online multiplayer games the moment that perfect Steam invite arrives!
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Detailed
Join our Discord: Ready for a challenge? Test your strategy skills in an intense real-time battle with friends. With just enough units and buildings to keep it exciting, you can jump into an online multiplayer game the moment that perfect Steam invite arrives!Reduced ComplexityGet ready to enjoy the simplicity! With only five building types and six unit types, you don’t have to worry about feeling bogged down—now it's time for some fun.Random Map GenerationDiscover an uncharted world with each map you generate! Unlock new levels of excitement as you journey through unpredictable landscapes and ever-changing challenges.Easy MultiplayerWith just one click, you can challenge your Steam friends to a thrilling online match! Have fun and prove yourself the ultimate gaming champion.Great ControlsNow you can make quick work of commanding your troops with our intuitive control system. Select and group units without the hassle, so that military tactics come to life right before your eyes!Retro GraphicsStep back in time and explore the world of pixel art. With our retro graphics, you can experience a classic aesthetic while still staying clear and readable - it's fantastical fun!
Patch Notes & Announcements(25)
MINORBreaking News: Pixel Wars Goes Free!
Attention, gamers! Get ready for an adrenaline-pumping announcement: Pixel Wars, the beloved real-time strategy game, is now available for free! Dive into the heart of the action-packed battlefield wi
MINORNew Version Launched
- Fixed destroyed buildings not opening up the area around them for placement of new buildings - Fixed resource collector movement delay when command them to a new location - Fixed bombs colliding wit
MINORNew Version Launched
- Fixed units not traveling to area attack location before attacking - Fixed priests not healing after being manually moved to a new location - Fixed defense mode icons not disappearing when switching
MINORNew Version Launched
- Fixed units walking back and forth when attacking buildings or other units - Added another potential fix for finish game not broadcasting to Discord sometimes
MINORNew Version Launched
- Added another potential fix for finish game not broadcasting to Discord sometimes - Fixed military units always traveling to the bottom right of the target building they are attacking - Map panning
MINORNew Version Launched
- Tried to fix finish game not broadcasting to Discord sometimes - Reduced radius of unit dispersion when arriving at a new location - Fixed units becoming stuck, not moving, and not attacking sometim
MINORNew Version Launched
- Military units now lock to their target and only switch when their current target dies or they are commanded to move - Archers and wizards don't move as far away to attack their target causing them
MINORNew Version Launched
- Fixed resource collectors gathering invisible trees/rocks sometimes - Reduced minotaur damage and increased cost and build time to make it less overpowered - Increased defense tower health to make i
MINORNew Version Launched
- Fixed all errors and warnings in logs to eliminate any potential instability or crashes in the game
MINORNew Version Launched
- Added predictive resource consumption so clients can't spam build extra units with not enough resources while waiting for the server to update their true resource values
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