Unstoppable 1 October Notice.
Unstoppable Patch Notes — October 27, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Unstoppable 1 2023.10.27 English version Notice.
- Dev log -
hello! This is Thomas, the lead game designer. Halloween day is approaching! Many games on Steam are holding various events to coincide with Halloween day... ;) This is the period where we focus on developing Unstoppable...! The introduction was too long.
To get straight to the point, after the release of Chapter 2, thankfully many players who purchased Unstoppable Early Access provided feedback on improvements and provided additional content and requests. Our development team actively collected the relevant information and reviewed all chapters to provide better gameplay.
Various updates and new developments have been carried out in all parts, and development-related notices will be uploaded every Friday until the official release of updates!
And we apologize for delivering update news two months after the August patch notes...(_ _)
We ask for your love and interest in Unstoppable! See you Around Folks :)
Cheers,
Thomas.
1. Lighting System
1) Light Intensity improvement: overall correction from dark tone to light tone
2) Improvement of GPU overhead that occurs in certain map sections
⋅ For graphics cards below RTX, a bottleneck may occur between Unreal Engine Lumen's computational processing and DX11.
⋅ Bottlenecks may occur when playing with NVIDIA GeForce GTX 960 / AMD Radeon RX 470.
⋅ We recommend playing with a graphics card that supports ray tracing with the recommended specifications of NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or higher.
⋅ There is a very low probability that an error called D3D11 may occur and the game may stop. Please refer to the recommendations as the graphics card may be overloaded during the calculation process.
2. Battle System
1) Implementation of PlayStation and Xbox Gamepad
⋅ You can play using a gamepad
2) Implementation of lock on function
⋅ When lock on is activated, the player character is focus to the NPC.
⋅ You can change to a new target using the lock on switch button.
⋅ When NPC dies, the target changes to a nearby NPC.
⋅ If there are no nearby NPCs, lock on is automatically disabled.
⋅ Running is disabled in lock on state.
⋅ Depending on the implementation of the lock on function, the aim function will be disable.
⋅ In the case of ranged weapon, attacks are limited if lock on is not performed.
3) Charging attack Implementation
⋅ Charging attack has been implemented in Melee weapon.
⋅ If you press the Charging attack button for more than a certain period of time, the Charging attack motion will proceed.
⋅ If you cancel the Charging attack button without pressing it for a certain period of time, the Charging attack cancel motion will proceed.
4) Stamina consumption function changed
⋅ Stamina has been changed to be consumed when attacking.
5) Implementation of Dash function
⋅ The Before Dodge function has been Changed and the Dash function has been implemented.
6) NPCs
⋅ A hit motion has been added to NPCs, so when they are attacked by a player, a hit motion is performed.
3. Animations
1) Ranged weapon animation
⋅ Strafe animation added.
⋅ Fixed bug where animations were distorted and did not fit properly.
2) Melee weapon animation refinement
⋅ Addition of motion for 3 types of one-handed weapons (Tools, Sword, Rapier)
⋅ Added motion for two two-handed weapons (Two Hand Tool, Claymore)
3) Modify player character animation
⋅ Fixed animations related to player movement.
⋅ Player weapon idle animations have been fixed.
4. User Widget System
1) Changed in-game UI designs
⋅ Changed UI/UX operation method for multi-platform key binding
⋅ If you do not save the settings in the option menu, it will be reset to the previous settings.
5. Level System
1) Level Quest
⋅ In addition to the cinematic, the starting level of Chapter 1 starts outside the building, and the quest to find the existing mask has been removed.
2) Level structure
⋅ Chapter 1 structure has been improved.
⋅ Unnecessary static meshes and materials are removed.