GamePatchNote Digest
DunHero Patch Notes — February 28, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Heroes!
I'm coming back with new update that is patch before huge patch that will contain 3 NEW WORLDS and many new content! In this patch I focused on improving core gameplay, visuals and fixing bugs.
What's New?
- All maps are now smaller to make gameplay more dynamic and overall run time quicker
- Improved world generation. Now it would be much faster (In multiplayer it can be a little longer due to sending all the packets to clients)
- Added Secret Rooms (???)
- A Town has been added, which is a new type of world that can be accessed through a second portal on the first stage of each world. In the town there are only NPCs and bandits
- Updated chances for rare cards. For example, if you have high strength the chance of rare cards related to strength will be higher
- All NPCs have names above them from now on when we approach them
- Reworked Death screen and Victory screen
- Updated all particle effects
- Added enemies defragmentaion when defeated
- Updated cards description
- Rebalanced some of the rare cards
- Added new interaction with bandits
- Dash Cooldown is changed from 3s -> 5s
- Now all chests can be destroyed by bombs
- Now all rocks are destroyable by explosions only
- Added that Large enemies destroy walls and doors when approaching them
- Added new locations
- Added new controls settings
- Added selecting button scheme for gamepads
- Now all throwable projectiles will be destroyed in contact with wall
- Added new stat Durability which, in addition to armor, blocks the % of damage received
- Now to provoke an NPC you need to hit him 2 times or hit him harder
- All furniture is now a little more durable
- NPCs will now not react at destroying for example chests from outside of their house
- Now when NPCs, or enemies destroy houses it takes them less time to do so
- Increased IFrames time after taking damage
- Updated some UI elements
- Now Player Ghost have collision with environment and can't leave map
- Alchemist passive ability which gave him stats is now weaker, because it could let to having massive amount of stats
- Fixed Lucky Sword description
- Quivers now have in description that they only work on Bows and Crossbows
- Chance for prison to spawn is lowered
