Trench Tales Patch Notes — December 10, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Build Update
- Fixed bug with Ash saving incorrectly and inconsistently
- Fixed bug where mouse cursor was visible after exiting the pause menu
- Enemy behavior refactoring and bug fixing
- FSR (AMD FidelityFX Super Resolution 3.1.4) added and can be enabled from settings
- Fixed performance hitches caused by data saving too often during combat
- Refactored save logic
- Nanite optimization
- Light optimization
- Level streaming optimization
- Collision optimization
- Mesh instancing improvements
- Reworked VFX for Ash and health orbs to tone down visuals and make them more grounded
- Loot pickup activates faster
- Climb input action reworked – now requires holding the button briefly and pushing forward
- Enemy hit reactions reworked
- Added new death animations and critical damage logic and visuals
- Level artwork updates
- Bullet Time skill removed (temporarily removed from tutorial area)
- Some smaller fixes and improvements