Gear Up Patch Notes — September 2, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Focus has been to fix bugs from the community buglist.Big thanks to everyone who have reported bugs and to Flavio for compiling the list.
Fixes:
-Save game tracks last selected loadout.
-Replayer time scale bugs fixed.
-Do not render while application is minimized in order to reduce CPU usage.
-Charge based secondary weapons no longer stick with red background in UI when swapping from a previous empty secondary.
-Also fixed issue with HUD elements disappearing in SP/Replayer when toggling in game menu.
-Splash damage included in accuracy.
-Stealth implemented in Ball shader + a couple of other shader issues.
-Fixed issue which allowed hover tanks to return to game on Tankodrome after falling of into the water.
-Smaller "Z velocity error" impulse when using rockets on sniper.
-Searchlight thumbnail fix
-Also fixed issue with having multiple trails within same effect as part of a child effect.
-Improved tank/part rotation by mouse, able to set spin in different directions and also pause the auto rotation.
-Balance tweaks, small radius on Aux Repair and slightly higher exit velocity for Proton Cannon
-Added "slippery" collision group which prevents spider to walk on that surface. Used for palmtree and various narrow structures.
The community bug list is here:
https://steamcommunity.com/app/214420/discussions/6/613956964597928380/