Path of Achra Patch Notes — June 12, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break
- Added FPS limit option
- TAB no longer instantly enters a new world-tile if it's the only option
- Slightly increased item spawn (ideally it's possible to find everything pre-void)
- Some new verses from the vizier-imp
Enemies
- Added 2 new special Void location: Astral Swamps and Blue Tower
- Added Tethic Monk as an early enemy
- reduced Jawhara cycle-hp scaling
Culture
- Skeleton starting health lowered to be in line with Imp / Morlock
- Arjana now also heals on being attacked
- Albaz heal increased
- Protection (Ihra) no longer removed on self-damage
Class
- Baghatar now deals +1 damage per stack of each effect on self
- Myrmidon now deals +20% physical damage per point of Inflexibility
- Upuat now requires empty chest armor to enter Jackalform
Religion
- Apophis's first 2 prayers max charges raised to 9
- Worm first prayer no longer deals self-damage
- Eresh's passive heal / damage now scales on number of items in your bag, damage range is now global
- Eresh first prayer no longer removes Doom
- Mouths of Eresh are now correctly tagged as Undead
- Dumuzi's first prayer now also removes Doom
- Mehtar extra hit range increased to 4
Powers
- Psychic Retort now instead grants repulsion on being attacked
- Shimmergang now summons Blinksnakes (reptiles), that teleport themselves / enemies on hit
- Sparkform should now apply when you learn it as well (to match other "on entrance" powers)
- Grika (Ice Familiar) now redeals blunt damage as ice
Prestige Classes
- Added Elementalist, 20 points in "kinesis" powers
- Added Suwag, 20 points in Gore Cleave
- Added Aqliyya, 20 points in Mindfighter
- Starjumper now instead teleports to a random tile on step (trying this out)
- Sahasi now deals +3 damage per stack of Poise on self
Items
- Crimson Staff ability range raised to 4
- Muruna Sash now also performs an extra attack on step
- Hamid Pendant no longer protects you from fire damage triggered by Corrosion
- Mask of Acid now works on non-adjacent attackers
- Staff of Earth now applies 3 Poise to self on stand still and scales damage with encumbrance
- Xyston now also performs an attack against enemies that step adjacent to you
- Several Shields gained an "on being hit" trigger (Skiagh, Fire Shield, Bleed / Acid / Meditate shields)
- Skiagh now applies much more inflame
- Tachi damage raised to 100% of Main-hand Hit and given wind animation
- Amethyst Helm damage raised to 300% of Main-hand Hit
- Ragna Axe changed to on attack, deal Fire and Ice damage to a random enemy = 100% of Main-hand Hit (previous form had an infinite damage combo)
- Changed several swords into axes, robes into necklaces / trabea
Bugs
- Rebel Jambiya no longer sometimes applies non-harmful effects
- Stormbringer no longer also applies charge on kill (old effect)
- Bloodrage should now heal allies if they get it
- Poison Familiar's poison damage should now work correctly
- Inuqqa should now correctly protect against damage from freeze when standing still
- made some changes that should help with crashes relating to loading a save from the demo / older version into the new version - it should at least not immediately crash now, and give you a chance to clear your save in-game instead of messing with the files
- Fixed many more less-remarkable ones
*Next update is going to focus on some new kinds of feats, and ways for the game to back up your save in case of steam cloud messing up / other stuff
General