LUMbA: REDUX - The Sigma Update
LUMbA: REDUX Patch Notes — May 14, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

I'm getting ready to put LUMbA: REDUX on some more platforms, so I thought now would be a good time to add some extra stuff and fix some issues I still have with the game.

NEW MENU
I completely redid the menu to make it more dynamic and stuff. The end result was pretty cool in my opinion, I hope you check it out :)
NEW CHAPTER(???)
I felt chapter 7 was the weakest in the game. Outside of the Yellherr fight, you spend the entire thing walking forward like it's sonic.exe and that's BORRRIIINNNGGGG. I redid a lot of it. Since chapter 8 is just a boss, chapter 7 has always filled the role of the "final level." I tried to make something much more climatic this time around, I even made music for it myself (I have no experience with making music). I also removed that stupid jumpscare when Yellherr shows up. The original LUMbA was actually supposed to be a horror game and that part kinda got left over from it. It always felt out of place in this game so I replaced it with a short little cutscene.
OTHER SHIT
I fixed and changed some other random stuff in this update as well:
- Fixed the Richard Rodent fight not working on the Steam Deck.
- Made The Machine fight work properly on gamepad.
- Slightly altered chapter 4's visuals.
- Zoomed in the camera of the Yellherr fight.
- Optimized the final boss.
- Some other thing I forgot
This game was released almost 2 years ago and I still can't help but mess with it. I should really be working on LUMbA: HANGOVER's REMIX Mode but I just can't help myself with this game, lol.