Patch 0.6 - The Fatespinner
Further Still: Survivors Patch Notes — April 24, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
It's been a while, but we're still trucking along after a bit of a health scare. Today's patch brings many changes and additions to the game, including the namesake of the patch, The Fatespinner.
New Features:
Fatespinner:
A new NPC that allows you to unlock more powers that can be unlocked during runs as well as being able to toggle certain powers on and off to have a bit more control during runs.
Mage Boss Fight:
A first pass at an "end goal" for each levels- it's a bit more than the minibosses found throughout and gives a clean exit point to the level... if you wish to take it.
Level Empowers:
Added into the game are ways to slightly augment the stats of you, the enemies or the rewards of a run - once unlocked.
Notable Changes:
- A few new weapons/minibosses/items/characters
- Puncture & Recovery are removed
- ARM turned into DEF (Armour > Defense)
- bDAM (Boss against boss enemy types) added
- Weapons level up differently during runs
- Actives have first pass of leveling up
- Mage spells, level pacing, scaling changed
- Weapon masteries are changed (Removing the give:take in favour of small bonuses)
+ An unspeakable amount of small changes and UI reworks.
I apologize for the GUI looking much different but there was a UI bug that I still can't figure out so I had to simplify everything for now to make things functional.