Clockwork Survivors
Patch notes · News · Live player count
About
Don't hold forward, don't press fire, but focus on the vertical in this autorunning reverse bullet hell roguelike. Master the level layout by lapping the same short section several times while you gather steam for your hot air balloon companion. Make the balloon & yourself happy.
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Detailed
Need something quick?Tired of spending a full hour beating a single run? Just want to get a quick boost of dopamine? You have found the remedy, beat a run with haste, never lasting longer than you have patience for. Simon says: Don't hold forwardThe clockwork robot does not stop, neither does your shooting. Forget the hard work in horizontal movement and focus on the vertical.Surf through the platforms and place yourself in the most likely position to destroy your enemies. Ride the motion and navigate through tight spots without losing a sliver of health.Become the Bullet HellCollect parts from your defeated enemies to become even stronger, level up to become an unstoppable throng of projectiles. Master the PatternLap the same level up to 6 times and gather enough steam to fill your hot air balloon. Each time you finish one lap you make your companion happier and with the release of steam gain superior powers.
Patch Notes & Announcements(12)
MINORAn unexpected turn and future plans
This week has been a full on chaos at our small studio. For us it came out from nowhere an email dropped in my inbox stating Epic Store was letting in anyone to release their game in the same way stea
MAJOR1.1.1a Fixing the Difficulty
The amount of environment traps have been dialed down. A few combinations were too taxing on the hp bar. Bugfixes: Overlapping dream zones no longer stop you completely The helmet shield no longer get
MAJOR1.1.1 Environment Effect Efficacy Enlarged
Environment Effects in (full) force The game has found itself a new abundance of environment effects or lack thereof. Old players might notice the lack of spikes and acid pools in some runs and that b
MAJORBoss-o-Clock Patch 1.1
Like teased yesterday in the small quick post today is the patch for boss time. {STEAM_CLAN_IMAGE}/43074408/a8bfa5028cd13862a67d356e0093019243634b41.png Patch 1.1 introduces the first element of prelu
MAJORPatch 1.1 Delayed but here hopefully within 24hrs
Patch 1.1 should hit the shelves tomorrow and will include the first boss fight and a new weapon. Little sneaky peeky: {STEAM_CLAN_IMAGE}/43074408/794cdde0900680626dfee088aa974e6298915554.png
MAJORPatch 1.0.3
Content Luck - New Stat (Increases crit chance, multiprojectile chance and gives a chance at big rewards) Fireball - Environment Effect Metaprogress viewable in menu Complete current metaprogress tree
MAJORPatch 1.0.2
Quick Notes Gameplay Added Spike Balls - New type of environment obstacle Nerfed Dot Gun - Cooldown from 1 -> 2 Adjusted drop rates on Viisari, Level Spikes and others Bugs & QOL Buttons no longer get
MAJORPatch Notes 1.0.1
Simple notes Several text fixes Proper level up information Spike shields now work as intended, recharge every 20 seconds and gives you a momentary spike invulnerability DOT gun knockback nerf Graphic
MINORWe are live! & Roadmap
We are live! Everyone get in here, you can now play the fantastical, non-oppressive and colorful adventure that is Clockwork Survivors! Roadmap Expect bug fixes and improvements to drop in during this
MINORPlaytest and Level Ups
Before the post falls into some more depths of Laps and Level ups, I urge you to try out the game on its playtest (available now) with some additions showing up on Friday. When light first shone from
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