Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Beloved Blasters!
Thank you so much for the warm welcome Blast Head is enjoying on Steam. We might not have that many reviews, but as of now the reception has been unanimously positive! Keep them coming <3 With all that motivation we've got from the launch we were happy and excited do dive back into the development to deliver you the...
Changelog:
Optimization and Stability
Improved overall game performance and reduced FPS drops during gameplay.
Reduced several stutters occurring during gameplay, including a freeze that could occur after closing the skill selection window.
Optimized enemy AI logic to improve performance during larger enemy waves.
Adjusted several systems to reduce unnecessary GPU load.
Improved overall game stability.
Gameplay
Added a new mechanic created at the players' request: Killing Streak.
Killing enemies in short succession builds a kill streak.
The player must kill consecutive enemies before the timer runs out to maintain the streak.
If too much time passes since the last kill, the streak counter will start to decrease.
The kill streak provides an experience gain multiplier.
Reaching every 100-kill milestone during a streak automatically collects all crystals from the arena.
Fixed several edge cases during upgrade selection that could cause the game to malfunction.
Fixed several skills that were not working as described.
Improved boss behavior to make fights more dynamic.
Rebalanced several weapons.
Buffed the Staff, particularly its basic attack.
UI and Controls
Fixed an issue where the UI could lose focus when using a gamepad.
Fixed an issue where opening several windows in succession could incorrectly unpause the game.
Fixed an issue that caused the DASH skill to not always activate upon pressing the button.
Fixed a visual bug with the Re-Roll Affix button, which incorrectly appeared active when hovered over.
Corrected typos, incorrect descriptions, and localization issues.
Audio
Fixed an issue where several sounds, specifically the crystal pickup sound, did not respond correctly to the SFX volume slider.
Thank you, that's all for today. Please keep blasting those baddies!