Project Lazarus
Patch notes · News · Live player count
About
You are the first party mech pilot of alien planet colonizers! Project Lazarus is a survival game with rogue-lite elements. Deploy and upgrade your mech to the metal!
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Detailed
Introducing Project Lazarus, an exhilarating reverse bullet hell experience combined with mech survival and rogue-lite elements! Brace yourself as you take on hordes of alien monsters, using your strategic prowess to snowball your mech's arsenal and emerge victorious. Collect valuable items and crystals to level up, allowing you to install and upgrade your mech, ensuring you establish absolute fire superiority. With each mech boasting unique control schemes and weapon installation slots, your choices will determine both your success in the environment and your preferred style of gameplay. Prepare for an adrenaline-fueled adventure as you deploy your mech onto the unforgiving terrain of an alien planet, where only the most resilient will survive the treacherous drop!Prepare to engage in Project Lazarus, where a diverse array of mechs awaits your command. Each mech in this thrilling adventure possesses a distinct control scheme, a range of passive abilities, and customizable weapon slot combinations. Select the mech that aligns perfectly with your preferred style of gameplay, ensuring a personalized experience like no other. The power to shape your destiny awaits as you embark on this remarkable journey.
Patch Notes & Announcements(45)
MINORVersion 7.1 Released
Version 7.1 Release Notes Added extended stat information for weapon Added option descriptions for settings Upgraded Game Engine This version adds descriptions for option settings (some players were r
MAJORProject Lazarus Full Release!
After many many patch cycles, we are leaving Early Access! Thank you for all those supported us throughout Early Access! Also, Season 3 begins today and all leaderboards have been reset! Time to compe
MINORBuild 7.0 Released
With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build
MINORAlpha 6 RC2 Released!
Alpha 6 RC2 Release Notes Added Season 3 entries Added Full localization support Added Parallax adjusted aiming Changed Leaderboard sorting to stay between boards Fixed frame cap option not deactivati
MINORAlpha 6 RC1 Released!
Alpha 6 RC1 Experimental Release Notes Added full translations for option settings Changed mouse cursor to be a normal cursor in in-game menu Changed Increased Level 12 Flame Thrower damage Changed In
MINORExperimental 5E6 Released!
Alpha 5.6 Experimental Release Notes Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim Added Praetorian Aiming Guide Changed Flamethrower re
MINORExperimental 5E5 Released!
Alpha 5.5 Experimental Release Notes Added per level model for Drone Pod Added per level model and animation for Orbital Striker's projectile Added boss HP bar (Stages 1~4) Added button prompts for al
MINORExperimental 5.4 Released!
Alpha 5.4 Experimental Release Notes Added voice queues for the break time in stage 2 Added elite state for some surprise monsters Added ability to skip intro voice Improved performance to scale more
MINORExperimental 5.3 Released!
Alpha 5.3 Experimental Release Notes Added controller stick deadzone settings Added boss death effects Added cursor color settings Changed Orbital Striker mechanics Changed Challenger Mode now has 30
MINORAlpha 4.2 Released!
Alpha 4.2 Release Notes Added profile recovery options - you can now recover your progress based on Steam Achievements Added new transition effects Fixed Mech stats showing raw numbers in the mech sel
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