Netcode Update Part 2
FOG - Fear Of Going Patch Notes — June 19, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New packet interpolation and extrapolation system
New network time synchronization system
Compressed packet size even further
New 24bit time system with -1e5 second precision (up from -1e3)
New subframe adjustment to remedy packet read time delay
Fixed a bug where only the lobby owner could gain experience
Switched the churches to be separate instances to save on performance in Eden while also increasing the fidelity budget for the churches
Rebalanced end game enemies to be a lower level
Can no longer re-forge tier 1 and 2 items
Changed dagger indicator rendering system to be more reliable, performant, and modifiable
Added new "Sword of Damocles" indicator to show when a player is being targeted
Fixed a bug with line of sight system
Made line of sight and player distance matrices more performant by avoiding branches
When you fall out of a map you now fall one level lower rather than all the way to the void
Fixed dungeon path-following and improved general path-following
Improved shotgun netcode and increased the knockback
Improved server code performance
Fixed a bug with velocity compression
Improved the performance of player physics
New skin shader that gets less washed out in bright zones
Enemies now only spawn at night in the void to make it less annoying to do things like fishing
Increased the spawn rate of monuments in the void
Fixed a bug with the house monument's hitbox getting gimbal locked when rotated resulting in a sideways hitbox that doesn't match the mesh
Moved slam effect upwards to prevent it clipping into the ground
Fixed a bug with summon and totem targeting
Fixed a bug with trap not detonating properly
Added a parameter to data packet to transmit the status effect giver to prevent desync and other issues like kill credit
Added geese to boat lava
Crows coming soon
New status rendering system
Changed a number of indicators to better follow the player's model rather than the player's position
Fixed a bug with the stats screen showing the wrong numbers
New, more performant, rotate / day-night timing system
Added bars to Eden sewers