Battlerace Patch Notes — March 29, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello players,
On April 1st at 8:00 AM UTC, we will release update 5.11.4, which includes many new features, improvements, and fixes that we have prepared for you.
Thank you,
TieDeveloper

Update #5.11.4
What do we bring with Update 5.11.4?
- Added a sighting customization system
- Added a Floating text effect
- Added more settings
- Added Flooded Grounds map
- Added "Viper crossbow" weapon
- Added 10 weapon skins
- Added 25 emblems
- Added 10 player cards
- Added 4 operator skins
- Improved AI pathfinding
- Improved store window
- Improved lighting on maps
- Improved scrolling speed of the skin list in weapon customization
- Improved the placement of sight previews on AWM in weapon customization
- Improved mouse control in menu windows
- Improved emblem images: Arenas, Guanaco Desert, Training Ground
- Improved weapon range
- Improved third-person weapon holding
- Improved sniper aiming system
- Improved M8879 weapon damage
- Improved user account security
- Fixed game store errors
- Fixed login screen errors
- Fixed voucher errors
- Fixed "Gun race" game mode errors
- Fixed display of the "camo" button that expands the skin list in weapon customization
- Fixed an issue with item purchase blocking
- Updated Unity engine to version 2021.3.21f1 from version 2021.3.17f1.
Main Menu
One of the most important changes is the improved mouse control in menu windows. Now the mouse cursor works much smoother and more precisely, allowing for faster and more intuitive navigation through the menu and selecting options.
In addition, a number of other improvements and fixes have been introduced to enhance the game interface.
Store
We have made several minor improvements to the game store window. Although these are not major changes, they have had a positive impact on the quality of the user interface.
We have fixed some voucher-related issues and added some important features to the system, allowing us to give you more in-game items.
We have also fixed a bug that prevented users from purchasing items when they already had 31 items in their collection. This bug was caused by security measures that were originally intended to protect users (That protected you so much that it didn't even let you buy things xD).
Weapons Customization
We are introducing some important changes to the weapon customization window. The scrolling speed of the weapon skins list has been improved, allowing players to choose the right skin for their weapon more easily and quickly.
Additionally, we have improved the positioning of the AWM weapon sight preview, allowing players to better familiarize themselves with the appearance and functionality of the sight.
Furthermore, we have also fixed the display of the "Camo" button, which now works properly and enables easy selection of the appropriate skins for weapons.
Settings
We have redesigned the settings window with a new interface layout and color schemes that improve readability and ease of use, positively affecting user comfort. The window is now more intuitive and transparent, allowing players to quickly and efficiently navigate through different options and customize game settings according to their needs.
New graphics customization options have been introduced, allowing for even greater personalization of the gaming experience. Players now have access to additional options such as Motion Blur, Bloom, Film Grain, Chromatic Aberration, and Lens Distortion. Each of these settings enables adjustment of the game image to individual player preferences, affecting visual quality and gameplay fluidity.
We are adding even more game customization options, such as UI crosshair personalization and Floating Text effect.
The crosshair personalization allows players to adjust the color, thickness, gap size, dot thickness, and more, giving them even greater control over the user interface and enabling them to customize it to their individual preferences.
The Floating Text effect displays damage text on the screen when hit, helping players quickly recognize the effects of their actions in the game. This option allows for even greater immersion in the game and a more dynamic gameplay experience.
Here is the appearance of the "Graphics" tab after sorting, improving the window, and adding new settings:
Here's what the "HUD" tab looks like, where you can find the UI crosshair settings:
Here is the appearance of the Floating text effect (check on the right side of the opponent, when we shoot, damage numbers appear):
Login window
We have fixed several bugs related to the login window interface and improved the security of user accounts.
UI
Many user interface improvements have been introduced, removing all errors and imperfections in the UI. As a result, the game runs much more smoothly and there are no longer any problems with displaying various interface elements.
Weapons
"Viper crossbow" is a new weapon that has been added to the game, and it looks like this:

In addition, a number of improvements have been made to the game mechanics to provide you with an even better gameplay experience. These changes include improving the weapon range and third-person weapon handling, which has had a positive impact on character animations. The sniper rifle aiming system has also been improved, making the game more realistic and challenging. Finally, damage has been adjusted in the M8879, which will balance the strengths of different weapons in the game.
The M8879 weapon now deals 65/100 damage instead of the previous 55/100.
As for changes to the weapon range, it now looks like this (before: value/maximum value -> after: value/maximum value):
Glock 17: 500/1000 -> 200/1000
M8879: 20/1000 -> 23/1000
SPAS 12: 20/1000 -> 26/1000
.44 Magnum: 300/1000 -> 225/1000
UZI: 200/1000 -> 215/1000
B&T APC9: 225/1000 -> 220/1000
Bullpup .50 BMG: 700/1000 -> 600/1000
UMP-45: 500/1000 -> 205/1000
STX .357 Magnum: 500/1000 -> 240/1000
KAC Stoner LMG: 280/1000 -> 310/1000
SCAR-H: 300/1000 -> 290/1000
AWM: 700//1000 -> 675/1000
M40: 700/1000 -> 730/1000
Here is the changed sniper rifle aiming system:


Player
We have made several fixes related to hand textures and third-person weapon holding. Additionally, several other minor adjustments were made.
Maps
We have improved lighting on several maps, fixed the AI pathfinding, and most importantly, added a brand new map - Flooded Grounds!
Game modes
We fixed a bug in the "Gun Race" game mode that was causing the visible weapon change in third person to be incorrect - after switching to a different weapon, the view remained the same.

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