Wild Woods Patch Notes — April 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
A new patch just went live 🥳
Official Patchnotes 0.3.3
Quality of Life Improvements
- When you exit the game, it will now be more clearly indicated if you haven't saved your progress yet.
- The introductory text for the third biome has been updated in Italian.
Balancing
- The last knives in the Blade Slinger's combo can now hit a target multiple times. This allows him to attack individual plants and enemies much more effectively.
Bug Fixes
- If you started a new game immediately after finishing one, or joined a game that was already in progress, the player interface may not have appeared.
- In some cases, character and enemy animations did not play correctly.
- Enemies should now be less likely to get stuck somewhere and hinder your progress when they flee.
- The Herbalist could knockback big enemies with his last combo hit.
- "Cat naps are for the weak" could trigger for clients even if they visit the camp.
- The chest of the challenge badge trader was sometimes open before you reset your badges.
- The player ring indicator was not shown correctly at the river in biome 1.
- Sometimes the wind noises didn't stop even after defeating Ixe.
- In some cases, the wrong foot sounds were played.
- The "Queen Bee Potion" bee was often displayed incorrectly for players who joined later, resulting in visual glitches.
Known Issues
- On clients with a bad connection, it sometimes looks like enemies are healed when hit.
Have a pawsome day! 🐯