Project Gunship
Patch notes · News · Live player count
About
Rain hell on the enemy from 12,000 feet in an AC-130 Gunship. Project Gunship provides an authentic and historical simulation of combat in all gunship variants from Vietnam to present day.
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Detailed
Project Gunship is a single-player, simulation game that provides an authentic and immersive AC-130 Gunship experience. As gamers ourselves, we’ve often desired an AC-130 Gunship simulator that authentically modeled their combat deployments and we simply got tired of waiting. Far too many times we’ve only been granted a simple taste of this type of gameplay, but Project Gunship’s intent is to be the go-to for historical AC-130 Gunship combat. It is important to acknowledge the fact that the Project is in an Alpha state, as it is in early access. This means current features are limited and improvements are occurring daily. We’ve made some great progress since release but have a long way to go before we can call this project finished. Many players have already contributed solid feedback that has helped us guide development and we’ll forever be grateful for their contributions and continue to seek good feedback to ensure the project achieves its potential. Some of the key features of the game include:Stunning Visuals – By utilizing the Unreal Engine 5, experience the realistic perspectives of the Forward Looking Infrared (FLIR) thermal camera as you observe and engage hostile targets.Realistic depictions of AC-130 Variants, Weapons, and Munitions – Fly in the original AC-130A “Project Gunship” variant utilizing the 4x GAU-2/A 7.62mm miniguns and 4x M61 Vulcan 20mm cannons or the active AC-130J “Ghostrider” variant utilizing 1x ATK GAU-23/A 30mm Autocannon, 1x M102 105mm Howitzer, and multiple wing-mounted AGM-114 Hellfire missiles. Project Gunship allows the player to customize their experience to meet their expectations. Immersive Audio – Feel the subtle roar of the (4) Rolls-Royce Turboprop engines, radio chatter from the crew, and pound of the weapons firing in support of the troops on the ground. Dynamic AI – With the goal of replay-ability, AI is not scripted but allowed to make decisions in response to their given circumstance. This reactive AI allows scenarios to play differently each time and helps paint a realistic picture for the player. Unique Game Modes – The goal of Project Gunship is to provide a variety of game modes that all can enjoy. The game currently features realistic scenarios and point defense style modes.
Patch Notes & Announcements(40)
MINORSITREP: March 2026
Greetings! I had originally planned to provide a SITREP at the start of the new year, but I wasn’t able to get to it until now. It has been quite a while since the last update, and I want to share som
MAJORUpdate Build 0.7.3.0
This will be a quick one since most of the work done for this update was on the back end. However, I’m happy to say a sought-after and planned addition has finally been worked into the game, and I thi
MINORUpdate Build 0.7.2
Hello! I hope the new year has been going well for you! I was hopeful I would be able to get this out sooner in February but had a family vacation to start the year and then ran into some technical is
HOTFIXUpdate Build 0.7.1 Hotfix
Quick hotfix to address some pressing issues. Everyone has been very helpful with their bug reports and suggestions. Keep it coming! Thanks! Changelog Fixed a bug causing the gunship to not spawn on t
MINORUpdate Build 0.7.0
Hope everyone had a good holiday season and that you were able to enjoy time with your loved ones. Been a busy last few months with many some unfortunate setbacks, but luckily, I have some content and
MINORSITREP November 2024
I hope everyone is having a good month and has exciting plans for the upcoming holidays! I wanted to give a peak into the progress that has occurred so far and what remains before we can see the next
MINORSITREP July 2024
Hello everyone! I know outside of sporadic appearances in the discord community, I have been somewhat disconnected from you all since the beginning of this year. I hope to shed some light on what has
MINORUpdate Build 0.6.8
Happy Holidays everyone! Hope everyone has an opportunity to spend this season with friends/loved ones. Nothing much to report on this one, but wanted to push some content that I’d hoped would have be
MINORUpdate Build 0.6.7
Happy holidays to everyone! It has been another month of development and I’m excited to see playable content beginning to grow for the project. There still is a lot to add for the project to be comple
HOTFIXUpdate Build 0.6.6 Hotfix 2
Change Log Fixed the UI menu bug (options menu not removing itself), being caused by having the Fire Control Computer UI open. Fixed a bug causing the input window to not be the main focus when opened
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