GamePatchNote Digest
Lootun Patch Notes — April 4, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The 1.3 Update is now live! This update adds a new endgame Raid, a rework to the Mission expertise system, and the new Item Research feature. Please find the full patchnotes below:
1.3.0.7 Changelog 04.04.2026
General:
- Added additional Target Dummy HP options.
- Added Keybind support for Forward and Back mouse buttons.
- Added a new "Collapse All" button to the Equipment Crafting Menu at the Blacksmith.
- The Build Card can now support displaying up to 14 different Gems.
New Raid:
- Added a new Bonus Raid that unlocks after beating the Risen Emperor.
- Added a new Unique Item and new Divine Items obtained from the new Raid.
Mythic Enchants:
- Added new Mythic versions for all Enchants, obtainable from Mythic difficulty content.
- Unlocking a Mythic Enchant will automatically upgrade all existing version of that Enchant to Mythic level.
- Mythic Enchants provide a higher bonus value, with some Enchants granting additional effects.
Item Research:
- New Item Research feature, unlocked from the Item Vault rank 4 upgrade.
- Item Research allows you to research most drop exclusive Items by looting or Auto Scrapping them to obtain research points. Once enough research points have been obtained you will unlock the ability to generate new copies of this Item at the cost of a new rare resource.
- Introduced a new Duplicate Equipment craft that allows you to duplicate an Item including all of it's upgrades and Enchants.
Mission Expertise Rework:
- The Mission Expertise penalty when Characters are higher level than the Mission now caps at 70% reduction (was 100%).
- Expertise Levels no longer grant passive points and instead grant a bonus to Luck and Fate.
- Expertise Levels for the Ancient Bastion additionally grant a bonus to Divine Item drop chance and the effects of the Powerful Gems and Masterful Gems passives.
- Introduced a new global Mission Passives system to replace expertise points. Mission Passives Points are granted by upon first completion of each mission (or difficulty level).
- Added many new Mission Passives.
Achievements:
- Frequent Reroller is now also progressed by the Transmute Attribute, Imprint Attributes, and Reroll Nemesis crafts.
- Frequent Randomiser is now also progressed by the Randomise Nemesis Ranks craft.
- Precision Crafting is now also progressed by the Nemesis Infusion and Reroll Nemesis craft when they lock an attribute.
Balance:
- Flasks now provide 10% of their effect while having insufficient charges. This value is increased with Flask Strength Ranks.
- Bladestorm -> Repeating Strikes now provides 0.4 Seconds cooldown reduction (was 1 Second).
- Introduced a new Hero tier Faction passive that grants increases the Damage Bonus granted by Skill Mastery.
- The Fatal Wounds Aura is now removed when a Character is resurrected.
- Chromatic Bow now grants +4000% Damage (was +2000%).
- Aegis of Retribution -> Amplified Thorns no longer grants Thorns Multiplier and now causes targets hit by Thorns damage to take 10% More Damage for 5 Seconds.
Missions:
- Basic Hunts now required 15 Boss Kills to complete (was 10 Mission Completions).
- Bounty Monsters now have a small chance to drop Bounty exclusive Equipment bases.
- The number of non Boss stages each Mission has cannot be reduced to below 5. This does not apply to Raid or Endless Missions.
- Nemesis Monsters now have 100% More Health (was 200%).
- Increased the Health bonus of Mythic Bounty Missions by 50% to compensate for the Nemesis change.
- The Indignant buff now grants +15% Stun Avoidance per stack on all difficulties (was +10%).
- Risen Emperor -> Necrotic Shield now has a cooldown of 50 Seconds (was 30 Seconds).
Renegade:
- Expulsion now additionally causes Stagger stacks removed by any source to be replaced with a stack that deals no damage for the remainder of its duration.
- Purging Rebuke now prioritises removing Stagger stacks that deal damage.
- Stagger Duration now additionally causes Stagger ticks to deal 100% More Damage but occur every 0.2 Seconds. (was 0.1 Seconds).
- Combat Ready and Resolved Renewal now provide 0.1 Seconds cooldown reduction (was 0.2 Seconds).
Archmage:
- Elemental Ignition now grants 30% More Damage (was 50%).
- Elemental Aggression and Elemental Protection now provide 0.15 Seconds cooldown reduction (was 0.25 Seconds).
Enchants:
- Thrash now has a base proc chance of 8% (was 10%).
- Endure now grants +8% Stagger (was +10%).
- Fury now grants 4% More Damage per Curse (was 5%).
- Refresh now restores 20% of Max HP and Max Barrier (was 10% of Max HP).
- Mend now grants +20% Healing effectiveness (was +15%).
- Distil now grants +6% Flask Effect (was +5%)..
- Purify now prioritises removing Stagger stacks that deal damage.
Bug Fixes:
- Fixed a bug where Skill glossary entries were not unlocking correctly.
- Fixed a bug where the Passive Menu would sometimes not load the correct passives when swapping Characters.
- Fixed bug where some UI elements on the Bounty Menu would not reset when changing saves.
- Fixed a bug where the Empowered Amplification mission passive was displaying the wrong value.
- Fixed a bug where the Faction Frenzy mission would not grant progress for the Dungeon Frequenter Achievement.
- Fixed a bug where the Faction Frenzy mission would not grant rewards from the Nemesis, Paragon, and Obsidian Scavenger upgrades for Magic Finders.
- Fixed a bug where Faction Missions would not reward the correct amount of Materials with certain Material Auto Donation thresholds.
- Fixed a bug where the Random Bounty mission was displaying the Mythic Bounty name.
- Fixed a bug where the Mission loot stats would not show the number of Pristine Items obtained.
- Fixed a bug where Mythic Raid Bosses would not drop a Divine Item.
- Fixed a bug where the Relic Idol could generate Relics above the current max Character Level.
- Fixed a bug where Unavoidable attacks could be dodged with Mirror Image or Evaded with Band of Undeath -> Renewed Awareness.
- Fixed a bug where the Bulk Paragon craft would upgrade all Attributes while the option is disabled.
- Fixed a bug where the Imprint Attributes would not show the correct values on first load.
- Fixed a bug where Pristine Items had lower base stats than intended.
- Fixed a bug where Offhand stats could be added multiple times when swapping Character Loadouts.
- Fixed a bug where Gems could roll Paragon / Nemesis status from certain missions causing them to be Auto Scrapped using the Paragon / Nemesis settings instead of the Gem settings.
- Fixed a bug where Brute's Pummeler would display an additional hit in the Damage Log.
- Fixed a bug where Cooldown reduction could become negative under certain circumstances.
- Fixed a bug where you could continue dragging Equipped Items when selecting a new Character via Keybind.
- Fixed a bug where Meteor -> Shockwave was display the tag instead of Meteor Shower.