Sanctum Breach: Rebirth
Patch notes · News · Live player count
About
A vast ocean of uncertainty clouds your past, present and future. Venture forth as you struggle to find your place in the world, a Nomad, wandering from village to village attempting to unravel the mysteries of your place here in Petura. An Endgame focused ARPG full of customisation, loot and more!
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Detailed
Step forth into Petura. A world ravaged by the "War of the Gods" and carved into factions, divided and trying to survive. As a Nomad you traverse this battle torn land, attempting to find your place. Sanctum Breach: Rebirth is an Endgame focused ARPG with deep loot, customisation and build paths. Play how you want, the way you want and strive to overcome the challenges of this dark and brutal world.Key FeaturesDual Classes:At release there will be 6 base skill trees which can combine to create 15 Classes in total, with access to both skill trees. With over 40 skills and passive effects per tree, that is a lot of customisation! Combine the Minions and Summons of the Necromancer with the Companions of the Hunter to create an unstoppable army of servants? Or perhaps the Elemental control of the Mage with the primal fury of the Shaman to become one with nature and destroy all before you? The choice is yours!Loot:There is already thousands of items waiting for you to collect, with thousands more to be added. Loot comes in multiple tiers and with over 50 unique stat affixes you will be hunting for that perfect item for many happy hours of slaying enemies!Endgame:With a whole host of Endgame content planned, there will always be unique and fun challenges to overcome. Whether it's hunting down the Minotaur in his maze, battling the rebirthing Phoenix or conquering an ancient dungeon deep below the surface of the world, loot and glory awaits all up to the task!
Patch Notes & Announcements(20)
MINORPatch V0.5.0 Let The Games Begin!
Please see below for the latest Patch Notes: Patch 0.5.0 marks the half way part of the Beta Development and the start of the Beta Season! There is a Leaderboard with various challenges that grant poi
MINORV0.4.5 Another Step Into The Inferno
Please see below for the latest Patch Notes: > Reduced the amount of Orc's killed to 100 down from 250 on the Runekeeper Quest. > Reduced the amount of Bears, Wolves and Foxes killed to 200 down from
MINORV0.4.0 Heads Will Roll
Apologies for the long wait between content patches, I currently work full time so cannot devote too many hours to the game each week, slow but steady wins the race! Please see below for the latest Pa
MAJORV0.3.5 Further Into The inferno We Go
Please see below for the latest Patch Notes: > Added Inferno 3. > Displayed Internal Cooldowns on tooltips. > Fixed Fields of Despair Waypoint. > Fixed up a few issues with Tempus of Echoes. > Improve
MAJORV0.3.0 I Echo That Sentiment
Greetings! The latest content patch completes the Tempus of Echoes endgame passive tree and starts work on an aesthetic and gameplay overhaul of all zones and enemies in the game. This will continue f
MAJORSanctum Breach: Rebirth V 0.2.5 A Fragmented Future
Greetings! Patch v 0.2.5 marks 25% of the way through Early Access development and I wanted to thank everyone for their continued support and feedback, it really does help :) This patch brings another
MAJORV0.2.25 The Long Road
Greetings! It's been a while since the last patch. I aim to release content patches every 6-8 weeks and this is sometimes tough to manage because I also work a full time job. I have been playing the g
MAJORPatch V0.2.0
This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more! La
MAJORPatch V 0.1.5
Hello! I have spent the past few weeks completely replacing the UI and I hope that you guys enjoy the new look :) Reported bugs have also been fixed and there has been some changes to performance rela
MAJOREndgame Patch V 0.1.0
The first major content patch has finally landed! I have been working hard on this for over a month now and it's a huge stepping stone on the way to an awesome game. I wanted to take the time to thank
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