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New Chapter: Daughter Prototype
December 14, 2024by [GT] Marth
GamePatchNote Digest
Psychosis Patch Notes — December 14, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Good news everyone! The prototype for the new Daughter chapter has finally been released!
This new chapter is playable through the Play Game button after resetting your save progress (Game Options menu), or in the chapter select menu
After completing the new chapter, I invite you to please complete the feedback survey that'll automatically open after the boss is defeated. This is also accessible from the main menu.
Please report bugs in this Steam discussion thread: https://steamcommunity.com/app/1922550/discussions/0/634541741925543240/
Release notes are below.
ADDED
- Daughter Chapter: This is playable through the Play Game button after resetting your save progress, or in the chapter select menu
- Early Access disclaimer on game startup
- Camera mechanic (only used in Daughter levels for now)
- Mechanics to charge and throw pickupable objects (with temporary UI)
- Daughter chapter feedback survey link in main menu
- Son levels: New architecture geometry (much more optimized)
- Melee system: Melee weapons now support charged attacks as well as chained consecutive swings (except the Baseball Bat, which has a single swing)
CHANGED
- Updated textures of the school flyers for variation
- Edited front door windows so that they're not so bright
- Complete refactor of save system
- Pickupable items (like the Basketball) should be dropped if an object gets in the way
- Enable hierarchical z-buffer occlusion to improve issues with meshes popping
- Player health heart icon should be filled based on remaining health
- Tab key should now successfully open/close the Inventory
- Esc key should close the Inventory
- Inventory containers (like Dark Room Photo Basin) should have descriptive text in their UI
- Reduce flashlight brightness
- Only play 'landed' foley sfx if landing velocity is above a certain amount
- Don't let health items be consumed while at full health
- Son Journal entries have been rewritten
- Health items have been rebalanced
FIXED
- Issue where melee weapons' non-backup hit collision detection wouldn't do any damage
- Issue where grenade collision doesn't get disabled after exploding
- Issues with enemies' near and ranged attack checks competing with each other
- Issue where ranged weapons wouldn't register hits with Destructible/DestructibleObstacle objects
- Issue where Handgun can be refired in really quick succession
- Issue where if the player finishes a melee swing close to a wall, they won't be able to swing again
- Issues where the incorrect physical material can be detected for playing footstep sounds when walking on static meshes
- Issue where in packaged game, certain levels can appear as a black screen
KNOWN ISSUES
- Frame rate is terrible for some users with Shadows set to Very High and 4K resolution. This is an especially odd one, as nothing has changed about the maps or lighting since the initial Steam or Itch.io releases. In any regard, this is avoidable by either changing the setting to High or lowering the resolution to around 1080p. Most likely cause seems to be GPU drivers but we’re still investigating this.
- Menu sliders don't reload their saved value upon reloading a menu; this isn't game breaking, but it does mean that when you enter a menu the sliders will reset.
- Crawlers can attack too quickly.
- There is a piece of missing geometry in the post-boss garage.