GamePatchNote Digest
Mana Chess Patch Notes — May 16, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The Mana Chess team is working on larger game-progression changes that we intend to release with the next few updates. In the meantime, we've tweaked existing systems that were somewhat clunky, and added some exciting abilities:
New Abilities
- Attunement - (Passive) - Crucial for spell-based builds, Attunement makes the first magical ability you use each combat cost less mana.
- Flurry - (Active) - an inexpensive ability that damages nearby enemies. When lethal, its cooldown is refreshed.
- Deadly Sequence - (Active) - A devastating melee attack that damages your target and enemies adjacent to them.
System Tweaks
- Arcing-path projectiles now have visual indicators.
- Improved clarity of unit summoning.
- Made changes to Cyclops enemy behavior to make it more intuitive to fight.
- Fixed several issues around finishing the game and the credits sequence.