Cultivation Story: Reincarnation
Patch notes · News · Live player count
About
Cultivation Story: Reincarnation is a top-down pixel art style action roguelike based on cultivation and Chinese mythology.
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Detailed
Cultivation Story: Reincarnation is a top-down pixel art-style action roguelike game. The game's plot and settings are mainly based on Chinese mythology and Chinese cultivation. Hundreds of items and various combinations! More than 200 upgrades consist of cultivation methods, techniques, weapons, skills, and Fabaos. Acquiring specific upgrades activates powerful combination effects, with up to 50 different combinations, the possibilities are endless!The path forward is full of uncertainty and surprises!Encounter random events and interact with various NPCs. To steal and rob, or be kind and help others? The choice is yours!
Patch Notes & Announcements(60)
MINOROctober 3rd, 2025 Patch note
-Patching due to recent Unity Editor security alert
MINORCultivation Story Expands – New Game & Discounts
Hello everyone!Mishuapf here — it’s been a while!As some of you may know, I’m currently solo-developing a cultivation-themed roguelike deckbuilder set in the same universe as Reincarnation: Cultivatio
MINORUpdate Notes for Feb 17
As this is our experimental first game, we did not set a very big scope for this game. And with the v1.0 release it has met and went beyond our expectations. Hence updates will be stopped indefinitely
MINORUpdate Notes for Feb 15
-Due to a bug where poison explosion can proc poison explosion when poison enhancement is obtained, updated poison stack after poison explosion 1->0, added a 0.3s visual effect cd for poison explosion
MINORUpdate Notes for Feb 13
-Fixed a bug where loading a incomplete run with flying sword will result in a black screen -Fixed a bug where level up is not continuously checked while having more exp than threshold -Fixed a bug wh
MINORUpdate Notes for Feb 11
-Fixed a bug where nirvana and defydeath states are not being saved -Fixed a bug where > is not effected by luck -Fixed a bug where movement speed related extra damage calculation is considering the b
MINORUpdate Notes for Feb 09
-Fixed a bug where loading incomplete run data does not set weapon rarity for equipped weapon/s -method/technique/tribulation reward selection is disabled when bookshelf/info window is open, this is t
MINORUpdate Notes for Feb 08
1.Considering player feedback: having all techniques makes challenge mode too easy 2.Having all techniques reduces randomness of this game to the very minimum 3.Also from player feedback: some techniq
MINORUpdate Notes for Feb 04
-Updated "next zone spawn" for difficulty 7-9: zone 1 mobs/ elites will no longer be replaced by zone 2 mobs/elites 10% chance to spawn mob from next zone(Except zone 1) 10% chance to spawn elite from
MINORUpdate Notes for Feb 02
-Fixed a bug where under difficulty 7, 8 and 9, mobs does not get replaced by mobs from next zone; Mob/Elite/Boss replacement chance no longer effected by difficulty(fixed to 10%) -Fixed a bug where u
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