Post-Launch Stability Patch + New Modifier
Dragonkin: The Banished Patch Notes — April 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, dragon hunters!
Patch notes will feature a \[🔥] emoji whenever the change is based on community feedback!
🎮 Gameplay
New modifier: Bonus Beams
The skill generates more beams. Increases skill energy cost by 5 per bonus beam.
3 Power Beams: +1 │7 Power Beams: +2 │15 Power Beams: +3
Compatible skills:
Flame Thrower, Shattering Shield, Compressed Air, Ice Breath, Voices of the Dragon, Lightning Beam, Fire Breath, Ice Breath, Frozen Assault, Lightning Breath
Tributes wall now unlocks only at the end of Act 2, alongside the Ancestor menu
Ancestors are now unlocked for all characters on the account if any of their Ancestors have ever gained XP
Added a “Wait for All Players” step to The Hunt for Jailanung before leaving the arena. This prevents one player from skipping the cinematic for everyone while others are still looting the boss.
Portals in the Test of Will leading to the new stage can now be interacted with by all players in multiplayer and co-op
Reduced enemy spawn rate in the “By Kalaarang’s Design” quest
Removed the reset lever in “The Enchanted Gate” to avoid player confusion
Added a quest marker on soldiers to follow in “Venture Across Cyrrha”
⚖️ Balance
Adjusted several Dungeon Rifts (final room):
Heat Rift: increased damage by 25% → 50%
Ritual Rift: now works in tighter rooms
Cold Rift: 30 areas every 5 sec → 20 areas every 4 sec
🔥 The final wave of the Dungeon Rift now spawns earlier if all chest thresholds are met
Summons
Damage and behavior improvements:
All summons = improved damage and / or attack speed
All summons = greatly increased movement speed
Marty for the Eternal = added an AOE attack with a cooldown
Draconic Ally = added more range to all attacks
Draghurss Call = added a dash attack with a cooldown
Improved summons’ sight and reactivity
Fixed a bug with the modifiers Transcendance and Focus
Fixed a bug with summons not being able to target bigger enemies (such as Dragon lords)
Tracker
Mounted Hunt (Talent)
Now has a chance to apply a Mark on contact
Now properly interacts with Enfeebling Mark (Passive)
Pack Hunter (Talent)
Dragurss count increased: 1 / 2 / 3 → 2 / 4 / 6
Dragurss damage reduced: 100% → 50%
Hunting trap
🔥 Now detonate when the skill expire
Dance of Daggers
Base cost reduced : 40 / sec → 30 / sec
Barbarian
Meteoric Projection
Damage reduced by 20%
Range reduced
Earthen Rage
Base cost reduced : 20 → 15
Axes of Toriel
Range reduced
Ancestral Totem
No longer has a cooldown
Buff no longer stacks with each summon
Attack multiplier aura: 5% → 10%
Damage reduced by 20%
Oracle
Antagonistic Energy (Talent)
Damage increased: 25% / 30% / 40% → 50% / 75% / 100%
Buffs (thorns, reflex, block): 10% at all ranks → 5% / 10% / 15%
Chain Lightning
The bolts now reach a shorter distance, but strike a more focused area
Knight
Squad Leader Knight
Soldiers count increased: 1 / 2 / 2 → 2 / 2 / 3
Archers count increased: 0 / 0 / 1 → 0 / 1 / 2
TOTAL summons (just a recap): 1 / 2 / 3 → 2 / 3 / 5
Flamethrower
Damage increased: 40% / tick (160% / sec) → 60% / tick (240% / sec)
Base fuel cost reduced: 25 / sec → 20 / sec
Show of Strength
Interrupts movement a bit less
Explosive Overload
Obtained the Projectile tag (now scales with bonus projectiles)
Wyrmling
Thunderous Ricochet
Now only bounces once per target
Deadly Orb
Damage reduced: 200% → 50%
Proc change: 30% → 20%
This nerf is not just because it’s overplayed, but because 200% damage on a spammable wyrmling projectile was just an insane misstep on our part. |
✨ Quality of Life (QoL)
🔥Class-specific talents can now be added to crafted rings, and attribute bonuses have been increased
🔥Automatically fills ingredient slot when crafting if there is a single compatible value
🔥Offering equipments or fragments to the Grand Benedictor now grants gold / dust when the cap has already been maxed out
🔥Talent descriptions are now always visible on pendants, making it easier to choose quest rewards, especially using a controller
🔥Players can now see the talent description of Wyrmling’s armors and access the talent menu with a gamepad while the Jailer menu is open
Players can now toggle the overlay map even while dead
Clicking the loot filter button from the Ancestral Grid now directly opens the "Fragments" tab
🔥Added a warning when trying to sacrifice items that are saved in the Arsenal
The ring crafting interface now displays talents like the Ornament, showing the current talent value plus the bonus gained from the ring
Tracker’s innate ability “Targeting” marks are less visible on enemy health bar when the ability is on cooldown
Added feedback for quests blocked by another hunt during the story: an icon of the required hunt is now displayed so players can see what’s preventing progress easier
🖥️ Menu & UI
“Press Start to Join” message now only appears when using the second controller if there are more than two controllers connected
Removed irrelevant stats in the menu and added new ones:
removed: all piercing stats beside the base one (unused in-game)
added: all wyrmling stats (wyrmling aoe, duration, chance, cooldown)
Buff icons have been slightly improved to be more accurate and readable
Polished the look of dropdowns to make them more visually appealing
Class-bound talents now display the related character class
Tooltips now display the equipment slot type (e.g., Head, Torso) for all items
Improved item equipment error feedback by adding background and visual effects
🎥 Cutscenes & VFX
Improved the Oracle’s introduction in the prologue to prevent the praying fanatics to appear abruptly
Removed some canopy leaves in several shots for coherency in Jailanung post-transition cinematic
Made minor improvements to Kalaarang - Banished Lord of the Jungle’s cinematics backgrounds
Removed rain from Okerobia outroduction cinematic
Lowered fog in the second transition cinematic of Xhantineos - Banished Lord of Okeanos to make the vortex creation more visible
Fixed the missing ice textures on Fafnir’s body on one shot during its outroduction cinematic
Added the breaking Seals of the Eternal visual effects after defeating Vidskrig - Banished Lord of Nurorgartt and Saur Iknog - Banished Lord of Erde-Nor to be in tune with the other bosses outroduction cinematics
Reworked dialogues in the quest “Counterattack at Ja’Ksara” to be shorter, preventing Son-kan from speaking when he is no longer present
Added a scene in the “Counterattack at Ja’Ksara” for Son-kan’s imprisonment
Added soldiers to Alix’s escort during “Strategic Meeting” and “By Kalaarang’s Design” quests
Hide loot during "Echoes of Grievances Past" and "Daring Reconnaissance" cinematics
Moved Cornelys closer to the cathedral in the Order’s Garrison district during “Back to the Light” and “Une nouvelle priorité” quests to better connect the dialogues
Shortened Trackers dialogue in “The Quest for the Draconic Seal” to better align with the action
Alaric now leaves the scene after the dialogue in “Le monstre des plaines de lave”, improving the transition to “Journey through Hell”
Improved the Plakonésos scenic by adding a fake eye and old temple ruin
Added a new blowback and dialogues animations for Almentea during the “Call of the Depths” ritual
Improved Alaric physic in “Reconnaissance audacieuse” cinematic
🔊 Music & SFX
Updated dungeon rifts’ behavior, music, and SFX patterns.
Added SFX to the “Day of the Poem” quest
Tweaked dialogues and added audio in the “Era of Fear” cinematic
Added theme music for all champions
Added SFX for all minor champions
Added SFX for some Endgame quest affixes and Chaos mutations on elite enemies
Added SFX for Ancestries gameplay effects
Added SFX for Talents
Made general tweaks and tuning on characters, enemies and environments
Added SFX in the Test of Will consequences and special waves
Added SFX on destructible eggs during Swamp “In the Dragon’s Maw”
Added various SFX during Act 3 quests:
The Forgotten Battle
Toriel’s Light and the Bridge of the Fallen
Fafnir’s Fortress
Paradise Lost
The first Dragon-Blood
Added various SFX during Hunt 4 quests:
Journey through Hell
Maze of Lava
Bridgehead in Erde-Nòr
Kill the Dragon in the egg
Koleos Summit
Daring Reconnaissance
Assault on the Fortress
In Search of Alaric
🚀Optimization
Fixed several crashes
Fixed an issue where the game would sometimes freeze
Fixed a performance issue when looting fragments
Fixed a memory issue caused by the snowy fog effect during the Vidskrig - Banished Lord of Nurorgartt’s introduction cinematic, which could lead to a crash if skipped
Fixed an issue where some NPC animations in the City of Montesail could cause performance drops
Improved overall online stability for both server-side and P2P connections
Reduced enemy population in Vidskrig - Banished Lord of Nurorgartt’s Lair to improve multiplayer performance.
Applied overall tweaks and optimizations to the Draconic Atlas menu
Overall tweaks & optimizations on characters skills
🐛Bug Fixes
Skills, Talents & Attributes
Fixed a weird interaction with the oracle “Summoner Strategist” reducing all DoT to 0
Fixed Chaotic Armour (Oracle) skill granting infinite barrier briefly when spammed
Fixed Ancient Runes (Barbarian) stacking indefinitely
Fixed an exploit where Savage Whirlwind (Barbarian) could be channeled indefinitely without consuming energy
Fixed an issue where the Enhanced Vision modifier (Oracle) did not interact correctly with the Spiritual Aura (Oracle passive tree)
Fixed Lightning Beam (Oracle) energy consumption with Vision
Fixed Electrifying Charge (Electric Wyrmling) behavior with summons
Fixed Control talent in multiplayer doing damage each time per player having the talent
Fixed an issue with the Control talent where damage display and battle log were incorrect
Fixed Electric Wave (Oracle) skill symbiosis visual effects
Fixed a missing tag on Solar Flare (Knight) skill
Fixed area tag missing on Volatile Decoction (Tracker) skill
Fixed a Core / Utility damage multiplier on:
Executioner’s Claw (Tracker)
Malignant Assault (Tracker)
Resonating Strike (Barbarian)
Voices of the Dragon (Barbarian)
Fixed an interaction between Foresight (Oracle) modifier and Explosive Eruption (Oracle)
Fixed damage display and double damage issues on Offensive Rampart (Knight)
Fixed an issue with Inhuman Reflexes (Tracker Talent) not triggering on death
Fixed an issue with Psychokinesis (Oracle) when interrupted
Fixed Intense Propulsion (Knight) glowing weapon effect not disappearing if the animation was canceled
Fixed an issue with Path of Cold (Ice Wyrmling)
Fixed various tooltips errors and missing tags on skills
Story Quest & Gameplay
Fixed an issue in the “At the Heart of Dark Worship” quest where the effect would keep dealing damage near the dungeon borders after defeating Naga Padang
Fixed an issue in Act 1 where Sirkiel and Knephiel (Champions) had wrong spawn animations
Fixed Sumdia animations in Act 2
Fixed trackers’ incorrect rotation during “The Battle of Pont-Noir” after retaking the village
Fixed visual inconsistencies for Astrea during the “The Eye and the Spirit”
Fixed Captain Alix T-posing into the ground in “Daring Reconnaissance”
Fixed an issue in “Okeanos Counterattack” where Gerome would not get back up after starting his prayers
Fixed the Water Breathing ritual being misplaced during the fight against Grimariel in “Echoes of Grievances Past”
Fixed Young Harald rotating incorrectly toward the player during a dialogue in “Voices of the past” quest
Fixed character placement in the tavern during “Songs of Glory” to prevent Cornelys and Truelson from standing above the ground
Fixed barbarians leaving their outpost during “Domistria III : Steel”
Fixed the Arkeocruog arena in “Domistria I: Leader” not spawning or remaining spawned
Fixed inconsistencies with the Scale Illumination altar missing in “Survival of the Fittest and Law of the Just”
Fixed wrong NPC behaviour and orientations in:
Race against Time
Survival of the Fittest and Law of the Just
The Noose Tightens
Master of Fire
Fixed various issues with prisoners during “Glory Enough for One”
Fixed Alaric’s weapon being visible during the “The Monster in the Lava Plains” dialogue
Prevented Captain Alix from moving too far during “Journey through Hell”
Fixed Son-kan not teleporting after dialogue in “Unmasking the Enemy”
Fixed NPCs rotating toward the first speaker during dialogues in “Back to the Light” and “Era of Fear”
Fixed incorrect dialogue animations in various quests that caused scaling issues on Barbarian NPCs
Fixed Son-kan rotation during the “Merging of Two Worlds” dialogue
Fixed Alaric’s animation and VFX not displaying during Alaric’s Protection in “Maze of Lava”
Fixed missing quest indications in “The Lord of Okeanos” when returning to the city during the quest
Fixed a missing quest marker during Alaric’s Protection in “Maze of Lava”
Fixed Son-kan showing two quest icons above his head when captured in “By Kalaarang's Design”
Adjusted damage calculations in “Illumination” and “The Gold and the Soup” (endgame) quests to prevent scaling that could make them impossible to complete
Fixed an issue in “Blood Sorcery” ritual where the beam did not always target a player
Fixed an navmesh issue in Jungle of Kalah that could sometimes block Son-kan during “The Lost Scale”
Endgame Quest
Fixed a missing path between two quests on the third map in the war room
Fixed the “Purge the cult” quest marker pointing to the wrong portal, Ancient Ruins instead of Corrupted Temple, in the “Hunt for Kalaarang - Banished Lord of the Jungle”
Fixed an issue in the “Hunt for Albéric Main-Leste” where soldiers would spawn incorrectly when the player got very close by preventing soldiers to be able to move
Fixed an issue where arrows pointing to enemies were missing during Live Canons event, that could happen in Chaos Hunts
Fixed a missing indication for where the relic was dropped in the “Hunt for Nohog”, now a quest indicator at the Relic Thief’s death location - pointing to the drops
Fixed an issue where the progression could be blocked if an objective was interacted with too early during the Battering Ram quest
Online
Fixed "Craft & Equip" button not equipping ornaments if the player is in an online City
Removed the Missing Tracker quest from Saur Iknog - Banished Lord of Erde-Nor endgame hunt to prevent issues in multiplayer
Fixed destroy objectives sometimes not completing in multiplayer
Fixed server rollbacks that could still occur during online sessions
Fixed the final boss in Chaos Hunt being selectable as random but not as a forced encounter
Fixed death logs not always updating correctly in multiplayer
Fixed Electric Hazard and Electric Elite VFX not displaying properly during online endgame hunts
Fixed cinematic skip button behavior in multiplayer
Fixed cinematics not properly stopping in some multiplayer cases
Fixed Androdaiktos Orb skill in multiplayer
Fixed a navmesh issues that could teleport characters far from their previous position during online sessions
Added the “Wait for players” option to “Era of Fear" cinematic to fix some graphic issues if players were not gathered together in multiplayer
Fixed an issue with the quest compass not appearing when joining another player during a search objective, such as in “Hunt for Amphisbaina.”
Fixed an issue with Explosive Shot (Tracker) skill not working properly for other players in multiplayer
Fixed damage display and battle logs for summons sometimes not working as intended in multiplayer
Fixed various VFX & SFX not ending properly in multiplayer
Fixed Damage over Time not being displayed properly in multiplayer
Fixed death malus applied to the wrong player when revived by another player
Fixed the Sacred Tree (Eikidikt) not displaying correctly to all players during “The Day of the Poem” in multiplayer
Fixed some enemies not appearing when joining an ongoing Test of Will in multiplayer
Fixed wave numbers not synchronizing if a player joined at the very end of a wave in the Test of Will
Co-op
Fixed an issue where the first player could not move or attack properly with the mouse if the second local player had the Ancestral grid opened
Fixed an issue where the second local player’s input was not working when a gameplay-blocking menu was opened
Fixed second local player being able to be stuck in an ability if they press the button at the same frame as the first local player opening the pause menu
Fixed camera when using dodge or Arcane Portal (oracle) in local co-op
Fixed an issue with portals texts in the Test of Will that may not be set when the focus changes and players failed the test in local co-op
Fixed the Dark Merchant icon not displaying the correct tab in local co-op
Fixed an issue where the second local player could rotate the first player’s fragment if both players were dragging fragments simultaneously
Fixed an issue where the second local player could not scroll tooltips
Aligned the Eternal Gift choice menu to the right for the second local player to prevent tooltip collisions
Fixed the first local player’s mouse being locked when the second local player opened their skill grid
Fixed the second local player being able to block their cursor by pressing “A” while hovering over the fragment chest viewport
Fixed the loot filter button in the player menu being visible for the second local player
Fixed controller type not being correctly detected as PS5 when adding a local co-op player with the first controller getting redirected to the second player (i.e. only one controller is connected)
UI
Removed the “City XP Gain” notification for “Activity Finished” when completing a Test of Will. Players now only see the specific XP gain that scales with the number of wave
Fixed relic count on the world map not updating immediately when collecting a relic
Fixed many buff icon textures not having a correct alpha channel
Fixed Damage over Time display on health bars
Adjusted the remaining shaders value font to prevent text flickering when the value changes
Tweaked skill grid slot display to ensure compatible fragments remain visible during selection or when using the Dark Merchant
Fixed tutorial popups sometimes never disappearing in specific conditions
Fixed an issue that could create a misleading gear display after closing the Memorialist menu and opening the Inventory
Fixed sell reward feedback not showing Primordial Dust count
Fixed an issue that could loose the cursor focus when deleting a city using a controller
Fixed the minimap sometimes appearing empty when starting a dungeon
Added magnet behavior for menus when using a controller
Fixed divine resources not being selectable in some cases within the Enchantment menu
Fixed quality mode not resetting properly on consoles when using “Reset All to Default”
Fixed selection mode that would remain active when closing the Enchantment menu in some cases
Fixed Wyrmling Armor talent sources not displaying in talent tooltips
Fixed fragments sometimes not updating when moving a character skill in the Ancestral Grid
SFX
Fixed Spadiel sub-boss theme not playing during its fight
Fixed a SFX issue on Androdaiktos Orb skill
Fixed music during the scale illumination event in the “Illumination on the Ruins of Fafnirstrid” ritual
Fixed “Meridies Cornely’s Plot” cinematic not properly stopping music when skipped
Fixed an issue where Draghurss footsteps would not play correctly
Fixed Test of Will sound not working as intended / correctly after loading screens
Fixed a rare case where death overlay sounds stopped playing
Fixed an issue with Targeting (Tracker’s gimmick) not always triggering its SFX upon executing an enemy
Fixed Skokiel’s (Champion) clones SFX not properly ending after being defeated
Fixed endgame portals SFX not always behaving correctly
Misc.
Fixed players being able to craft rings of Legendary rarity or higher without a talent
Fixed Race against Time quest dialog which was depending on an optional visit to be optional too
Fixed damage display on enemies with multiples hitbox, such as Vidskrig - Banished Lord of Nurorgartt
Fixed Twitch Drops options sometimes not appearing in the customization menu
Fixed an issue where Koleos Geyser explosions would sometimes not trigger
Fixed an issue where one-shotting an enemy sometimes did not register the damage in the battle log
Fixed an issue where the layout would become unstable when loading the list of unlocked items or adding items to sacrifice
Fixed teleporter interaction not happening in some cases
Fixed dust reroll cost being too high
Fixed crowd control effects triggering on Titan type elites and city elite dummies