Norland Patch Notes — April 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone!
Today’s update for the Beta channel is not a big one, but it includes fixes (many based on your reports) and a number of improvements.
A huge thank you for your feedback and suggestions — we’ve read and worked through everything.
Next week we’ll add more features and move this version to the main channel.
What was done based on your requests:
A long-standing request — the ability to save character settings in the Family creation menu at the start of the game.
Clay pottery is now produced twice as fast.
The clay placement algorithm when loading old saves has been fixed to ensure that building a pottery workshop is always possible.
The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions (since this could harm them).
If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death.
The inspection bonus in the building menu is now displayed even if the inspector is a clerk.
Also
New building assets have been introduced to replace the old ones — lumberjack camp, workshop, and brewery. The brewery ended up looking too similar to the sawmill, so we’ll rework it.
New character traits: Smuggler, Kind-hearted, and Duelist.
The “Spend time together” action has been simplified — it now results in one deep conversation instead of two.
Fun one
Fixed a bug where a maniac guest could kill people while facing the wrong direction.
Full list of changes:
New character traits
Added the Smuggler trait
Added the Kind-hearted trait
Added the Duelist trait
Politics and AI behavior
A politician’s allies will receive a negative thought “Manipulated me” when the politician uses them to perform an action (hunting, seduction, a gift from the lord)
The politician will delegate actions only to allies whose opinion of them is above the alliance threshold + 20
The player’s ruler will no longer go hunting or attempt seduction on their own as part of political actions
A politician cannot initiate more than one political action every 20 hours
To transfer the crown to a bishop, the player must have a free title
The “Spend time together” action now results in 1 conversation instead of 2
If a character sleeps outside a bed for 5 hours during winter, there is a 50% chance of getting Pneumonia, which can only be cured with medicine and may otherwise lead to death
Combat system and squads
Added display of the selected squad’s firing range; a squad ordered to fire at an enemy will begin shooting from the same distance as in automatic mode (40 tiles)
Fog and precipitation can now occur in manual battles on the global map
When recruiting a prisoner, they become a loyalist and therefore should not receive the “Fear of death” thought; a note has been added to the recruitment hint indicating that the character will receive the “Fear of death” thought
Production and economy
Clay pottery is now produced twice as fast
After the season ends, workers are hired to the fields again
Interface and UX
The inspection bonus in the building menu is now shown even if the inspector is a clerk
Improved display of reasons for bonuses and penalties to a character’s skill level (in skill hints)
Fixed a bug where scrolling was not possible during the new game setup stage
Added the ability to save a modified family preset when creating a new game
Disabled the “Not enough wood” issue in the issues tab
Fixed a bug where irrelevant issues could appear in the issues tab after a manual battle on the global map
World and visuals
Introduced new building assets to replace the old ones — lumberjack camp, workshop, and brewery
Updated sound configurations
Disabled the appearance of green fog over fields on game load, as the crop disease prophecy has been removed
Bugs fixes
Fixed the clay placement algorithm when loading old saves to ensure that building a pottery workshop is always possible
Fixed bugs in clay generation that could cause it to spawn in the same location as bushes
Fixes and stability
Fixed a bug where fields would ripen 12 hours earlier than intended
Fixed a possible game freeze at 12:00 if no prophecy is available to start
Fixed a bug where the selected character trait would reset when switching to another lord in the family creation menu
Fixed a bug where repairing the brewery cost 3 iron instead of 2 tools
Fixed a bug where a unique maniac guest could not kill residents; fixed a bug where there was no blood during kills and the maniac could kill while facing the wrong direction; fixed a bug where saving/loading at the “Going to kill” stage caused the maniac to leave the town
Fixed a bug with duplicate soldiers appearing in the army menu when recruiting a new soldier during army creation