False Skies
Patch notes · News · Live player count
About
Create a party, layer on new classes, and uncover the mystery behind the seeming reappearance of a long-gone city in this classicly-styled RPG.
Media Gallery(10)
Detailed
It has been 2000 years since the stars fell from the night sky.To see them in this place... what does this mean for us?_____________The throne room of a long-forgotten ruin lies ransacked. Communication is lost, monsters run rampant across the land, and ships that leave the safety of the shore are quickly sunk. And among all this, rumors of a group of strange horned people, hailing from a city that vanished millennia ago, are quickly spreading..._____________False Skies is a classic RPG with fast-paced, turn-based battles and an involved class system.Features: Create a party with any combination of 8 distinct classes. ...and, when the time comes, layer on new classes! Each of the four tiers has its own set of 8 classes to choose from, with no restrictions on what classes can be chosen. No equipment restrictions! Go put that sword on your mage - but be aware that it might not be the best idea to do so. Explore well over a dozen dungeons, encounter over 300 types of enemies, and associate with a varied cast of characters as you travel the world. Enjoy many quality of life features, such as reduced penalties for falling in battle and obsolete skills being replaced.The Battle SystemFalse Skies employs a simple, traditional, and fast battle system. With clever and effective skill selection, your foes shall fall fast - but you'll sustain heavy damage in return if you're not careful, especially if you hit with attacks that are readily countered by whatever you're facing.The Class SystemAt certain points throughout your journey, you'll get the chance for your party members to change class. Each class comes with its own unique traits, whether it be what skills they learn, how strong their stat growths are, or equipment they can use effectively. Furthermore, each new class layers onto your older ones, with your party members keeping all their old skills and stats intact. While a few classes will be available for you to change into immediately, data on most of them are scattered around the world. Go off the beaten path, and you shall be rewarded...
Patch Notes & Announcements(10)
MINOR8/11/2025 bugfix
Turns out there was a bug in the new engine version that was causing a crash upon exiting certain menus . That should be fixed.
MINOR8/8/2025 patch notes
-Fixed a bug where Bell's NPC and PC field sprites weren't the same. -Fixed a bug where a PC could be shown in both the main and reserve lists in the after-battle screen. The version of the OHR this i
MINORFixes/Changes through 3/5/24
Been a bit since I've done one of these. -Doubled the rate at which the Tiny Golin encounter appears. -Fixed Arcanist's abbreviation being AR instead of AC. -Fixed a bug where you could leave the clas
MINORFixes/changes through 3/30/2023
-Fixed the battle text when using SPD Wave. -Fixed Sage having an unranked proficiency for one type of armor. -Fixed some walkability issues in the Binding Mines. -Fixed one half of the exit to the Lu
MINORFixes through 3/3/23
-Changed around the foemap in the Cephi Palace so that doing the puzzle in its first half should be a lot more manageable. -Gave Shred a sound effect. -Fixed an issue with Drain ω where the second par
MINORFixes of the past 2 weeks
Not nearly as many as last time: -Added another NPC to Cephi Palace. -Removed the flashing when selecting text. -Changed where the on-loss return point is after clearing the Palace of Io. -Added an NP
MAJORUpdates/bugfixes I've made since release
I've been putting changes and bugfixes in the readme file that's stuffed away with the rest of the game files, but I'm realizing that maybe that's not ideal. I'm still going to do it that way, but for
MINORMinor change to Cephi Palace
{STEAM_CLAN_IMAGE}/42534786/88e297e1e6b38bf3852262f95c48eeeb62f0b28b.gif Had some complaints about Cephi Palace being a bit annoying to go through, so I went and added in a way to quickly get from one
MINORPut in a drop rate visibility toggle
There's now a togglable option to show drop rates in the bestiary. Without: https://i.imgur.com/qrTyAi4.png With: https://i.imgur.com/tkJ9JRm.png While doing things related to this I also realized tha
MINORSmall note on achievements
Namely, they're not quite working at the moment. I'll try and get them up and running soon, at which point most of the ones that would've been obtained should pop up properly. EDIT: Okay, figured out
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