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Grey Block Major Update Part 1
July 25, 2023by silverratstudios
GamePatchNote Digest
Grey Block Patch Notes — July 25, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Grey Block Version 2.0.0
Features:
- Overhauled the player camera system
- Improved camera positioning in walk, stealth, targeting positions
- Player/Ally mesh collisions with camera
- Smooth transitions between camera states
- Improved transitions between gameplay and cutscenes
- Updated shaders for all characters
- Refactored opening cinematics
- Improved lighting
- New character shaders provide better detail
- Theo escort scene has been redone to provide additional time to read screen text
- Greatly improved rendered video quality, fewer compression artifacts
- Refactored gameplay cinematics
- Staircase pre-lockpick scene
- Improved lighting
- New animations
- Staircase post-lockpick scene
- Fully reworked, improved and smoothed camera positioning
- Improved scene performance reducing frame-rate drops
- New animations, improved choreography
- Additional dialogue
- Cafeteria Refrigerator scene
- Fully reworked, improved and smoothed camera positioning
- New animations, improved choreography
- Improved lighting
- All other cinematics received lighting improvements
- Improved Listening/Focus mode
- Reduced blurring effect
- Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect
- Added audio effect
- Resolved bugs listed below
- Improved Player Locomotion
- Improved player movement when jogging/accelerating
- Eliminated strafing during jogging
- Improved blending between animations
- Sneak/Crouch transitions are smoother
- Audio
- Improved game audio mix
- Reverb effects are now present in all game areas
- Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad
- New timed hint system for some obstacles
- Opening area
- Main fusebox challenge
- Performance tweaks
- Improved LODs in troublesome areas
- Reduced post-processing load in troublesome areas
- Improved rendering pass by optimizing unnecessary shadows
- Resolved damaged light flickering in destroyed CIPR environment
- Reduced walk distance in ending scenes
- Save system update phase 1
- Added save file version field to save files
- Added save file updater to update older save files (hopefully) without corrupting existing ones
- Backend encapsulation improvements
Fixes:
- Resolved camera collision with player mesh
- Resolved camera collision with ally mesh
- Resolved camera getting stuck in crouch position when colliding with object
- Resolved background music stopping in ending scenes
- Resolved issue where listening mode would show highlighted items after exiting
- Resolved issue where listening mode key could be feathered and show highlighted items
- Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable
- Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load
- Resolved bug where starting a New Game would not clear player’s inventory
- Resolved bug where starting a New Game would not clear player’s score
- Resolved bug where starting a New Game would not clear player’s objectives
- Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching