Nine Sols Patch Notes — November 4, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Engine Update
The engine has been upgraded from Unity 2022.3.33f1 to Unity 2022.3.62f2.
This update addresses the Unity CVE-2025-59489 security vulnerability to prevent potential exploits and improve overall stability and security.
About Community Mod Compatibility
Due to the major engine update, some community-made mods built for older versions may no longer be compatible.
If you wish to continue using mods that only work with the previous stable version, please follow this guide:
Password: 1234432166LastStableProduction
Minor Fixes & Improvements
\ Fixed an issue where certain objects flickered when entering the screen from offscreen.
\ Fixed an issue where some Traditional Chinese dialogue text failed to display properly.
\ Fixed a layer misalignment issue with the container rail texture in the central transport hub area.
\ Fixed an issue allowing players to proceed to the next storyline before finishing Shennong’s final drink, which could cause the player’s max HP to remain permanently lower than intended.
\ Fixed an issue where boss battle music might not restart when re-entering combat after leaving.
\ Fixed minor visual cracks where players could see beyond the map boundaries.
\ Fixed an issue where the player’s dropped items upon death could land inside fire trap emitters.
\ Fixed a color flickering issue during the opening camera movement of the Eigong boss fight.
\ Fixed an issue where certain enemies could teleport into walls.
\ Fixed an issue where the player respawned too close to traps, causing repeated damage.
\ Fixed an issue where certain climbable moving walls became stuck or behaved incorrectly after multiple interactions.
\ Fixed a brief white line artifact that appeared just before a talisman explosion.