GamePatchNote Digest
Mirror Forge Patch Notes — January 17, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch Notes
Miscellaneous:
- Added Mouse Invert
- Added 1200 x 800 resolution (Steam Deck Native)
- Added a Checkpoint in the Industrial Zone Facility after the first puzzle.
- Added signposting for the ladder with the Headlight Monster.
- Added a timer to revert to the old resolution if save is not clicked during new resolution confirmation window.
- Added code to prevent the Enlil tablet being activated from the outside.
- Added several scares throughout the entire game (every level).
- Added a larger icon sphere and an interaction icon to the Statue in the house in the Prison Dimension
- Added Overlap that "destroys" (deletes) the chasing monster immediately after you enter Earldred's Library to prevent unwanted AI behavior.
- Added wall model to prevent player from seeing the elevator through Apartment window if brightness is increased.
- Added a New Game warning window to prevent misclicks that may cause losing all progress.
- Added collision blockers in the Industrial Zone in the beginning area to prevent accidental deaths
- Added a Checkpoint after you solve the Acid Puzzle in the Industrial Area
- Game will now pause during the Seal of Nur Tip in the Ashes Dimension of the Apartment Level
- Reduced Flashlight Intensity
- Reduced the Lighter Intensity
- Added several sounds into the sound groups found in Options Menu
- Motion blur turned off to prevent motion sickness in some players
- Increased Depression Monsters Walk Speed
- Reduced Painkillers throughout the game
- Added additional AI in the city of Goreburg
- Significantly changed the "Landline" animation in the apartment to prevent motion sickness in some players.
- Added pipe models to the Steam pipes in the first hangar area to easily detect where Steam is coming from.
- Signposting for the ladder at the Headlight Monster (first encounter)
- Added "Reset to Default" for Key Bindings
- Increased Seal of Nur's Recharge duration by +1 second (3 seconds total)
- Removed 4 Nurses in the hospital section
- Changed the sounds that weren't affected by the options sliders
Bug Fixes:
- Fixed collision in Apartment
- Fixed the Overlap Collision Sphere of CageFace's chase in the Prison Dimension
- Fixed Drawer Collision in the Diner
- Fixed a model with a missing polygon face
- Fixed grammar in some inspect item text
- Optimized a couple of sounds
- Key Rebinding Fix (Keyboard)
- Fixed an issue where the player could move during a "memory" cutscene
- Controls locking up after death fix
- Synchronization of starting subtitles
- Fixed collision on a particular wall in The Mirror Forge
- Fixed Brightness Slider not saving in Options and resetting randomly
- Fixed Vsync Resetting randomly in Options
- Fixed collision in Water Treatment Facility
And as always, please post any issues you come across or feedback you may have in the The Mirror Forge Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.