Back to Wantless : Solace at World’s EndCommunity Announcements
Patch 1.0.995
June 20, 2024by dropratestudiodev
GamePatchNote Digest
Wantless : Solace at World’s End Patch Notes — June 20, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi there!
Here are the patch notes for today's patch, with a few minor quality of life improvements and bug fixes.
I - QUALITY OF LIFE
- You can now search for perk names & descriptions on the Mind tree.
- Allied Thirst summons no longer spawn Haze.
- Foul ground no longer benefits from Healing multiplier, which should dramatically reduce its healing output on legendary and enhanced enemies.
- Added an instability warning on the skill preview when raycasting a skill that would damage Sanity bound entities.
- Fuse/Alter again now shows proper cost values on the recipe.
- Added a few missing glossary entries.
- The Hematophagous effect no longer forces the next skill’s cost to be paid with HP if you don’t have enough HP.
- You can now use “sublime” as a keyword when searching for equipment.
- Uncommon item background gradient was made a little darker so color blind players have an easier time distinguishing them from Legendary items.
II - BUG FIXES
- Fixed a potential soft-lock caused by attaching healing reduction above 100% to enemies.
- Fixed a potential soft-lock when enemies were killed while targeted by an ally summon's charged skill.
- Fixed a potential soft-lock when enemies died on your summons’ tile effects while using the Inventiveness Mind tree perk.
- Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice.
- Fixed a bug with the Exemplarity Mind tree perk that prevented it from using synapse modifiers on aura buffs, and that caused allies summoned after the aura’s cast to get a smaller buff.
- Fixed a bug with the Exemplarity Mind tree perk that allowed allies to get identical buffs twice.
- Fixed a bug that caused Automatons & Totems to have double base hp and damage.
- Fixed a few modifier enhance values that weren’t properly altering the original values.
- Fixed a few display issues with modifier range values.
- Fixed a bug that allowed you to quickly cast a skill for free while a Dark Secret was spawning.
- Fixed a bug that prevented cleanse from removing Time bomb and Sticky bomb effects.
- Fixed a bug that prevented allied doppels from playing.
- Fixed a bug that prevented melee echo damage from the Spontaneity Mind tree perk from triggering the Cruel Tri-perpetuation synapse’s reset.
- Fixed a bug that caused tile effect debuffs to remain forever after beating a Dark secret on them.
- Fixed a bug that caused "+x range while Hasted" modifiers to always grants 1 range, regardless or roll.
- Fixed a bug that prevented Silent melody tile effects from applying Silence.
- Fixed a few descriptions.

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Stay tuned!