Move / Copy & Paste Update🤯
The Enjenir: The Engineering Physics Building Simulator Patch Notes — July 23, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Enjenirs!
We’ve just dropped yet another big update yet, featuring the highly-requested "Move / Copy / Paste" feature, as well as a building precision mode, some new content creator themed character models, and lots more quality-of-life improvements and fixes. Full breakdown below! 👇
🛠️ Major New Features
Move & Copy Mode:
One of the most requested features is finally here! You can now select multiple objects using the Select Tool and either move them or copy & paste them.
It is only available in Sandbox Mode - as it's currently breaks the missions, but we'll continue to expand and refine this system and will add more functionality over time - and it’s already a powerful new tool for your creative toolkit!
Precision Mode:
A new toggle that allows for much finer rotation and scaling increments when building. Great for lining things up at specific angles or making detailed adjustments!
Mass Display in Selection:
🎮 Content Creator Additions
- Real Civil Engineer, Martincitopants and Robbaz
Three content creators now appear in-game with their own playable characters and custom missions!
To unlock them as playable characters, go to Settings > Enable Content Creators.

🌴 Final Level Progress - Endgame Island Sneak Peak
- We’ve been working on the final level of the game: Endgame Island.
It’s still in development, but here's a sneak peak... This is a major step towards our full 1.0 release - more on this soon!

🔧 Fixes and Quality of Life Improvements
- All scroll bars are now much wider and easier to use
- Alt Wheels can now be included in the "Disable Physics" selection system.
Improved Selection Tool: You can now select all object types
- You can now rebind the following inputs:
- Left click
- Right click
- Scroll up / down
- Middle mouse
- Skip build
- Speed up / slow down build
- Toggle Precision Mode
- Fixed broken collision on the "Brig O’ No Return" mission
- Left click
- Lighthouse and bell now correctly disable their collisions when the mission is inactive
Also, we'll be launching our next Community Challenge at the end of this week, so keep an eye out for that soon!
Once again, thank you all your continued feedback, bug reports, and support.
We’re getting closer and closer to full release, and this update is another big step in that direction.
As always, let us know what you think, share your builds, and consider leaving a Steam review if you're enjoying the enjeniring!
Stay enjenious,
Cillín & Neil