GamePatchNote Digest
Valley Knights Patch Notes — October 30, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Build Date: 10.30.2021
New Features
- Steam Cloud quotas were increased to 3 files totaling 2MB to make room for new historical run data
- Added a Tutorial Subject for the Campaign Designer
- Company Details (Overworld view) can now be clicked to jump directly to a specific hero
- Equipment and Consumables can now be automatically equipped on a character by dropping it directly on the hero, if the item can be equipped and a slot is available.
- Added a Tutorial Subject for Manuals
- Added a Tutorial Subject for Curatives
Crashes and Bugs
- (HOTFIX: 0.1.4.15) Fixed an issue that prevented the Scenario Summary window from being properly disposed at the end of a battle
- Fixed a crash that occurred when obtaining quest items for a dynamic story event from Abandoned Caravan
- Fixed a crash that occurred when defeating the Seneschal
- Fixed an issue that prevented the correct campaign completion state from being reported after defeating the Seneschal. The game should now correctly return the player to the main menu in such cases
- Fixed a bug caused by an interaction between weapons enchanted with Negating and the Essence Death mechanic
- Fixed an issue that prevented a Gravestone from being created after defeating the Seneschal
- Fixed an error that could sometimes occur when both a Merchant and Recruiter had been discovered, while performing inventory tasks
- Fixed an error that occurred when a unit died as a result of a disengagement attack
Balance
- Baseline perception for all humans (friend and foe) has been increased to provide vision at the limits of perception in total darkness
Polish
- Fixed a typo in Hunting the Griefling Threat
- Fixed some typo and grammar issues in Wolf Pack
- Load times for new campaigns should be significantly shorter
- Cleaned up the Main Menu logo so that it appears consistent across 4k and 1080p resolutions
- Cleaned up lighting of foreground objects (such as trees and walls) so that they’re less obstructive when directly in the camera’s view
- Cleaned up some of the wording and grammar of various tutorial pages
- The Character Stats panel will no longer be collapsed when opening the company inventory while editing a hero
- Female Human Hair #4 physics has been re-enabled