Hack and Slime Patch Notes — December 1, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Good morning, farming enthusiasts!
The monthly update for Hack and Slime has arrived with a bunch of changes and improvements.
But before we continue, we want to remind you how to play the beta version:
In your Steam library, right-click on 'Hack and Slime.'
Properties.
The following popup window will appear.
In the left navigation menu, click on 'Betas.'
In the right display, click on the dropdown 'Participation in beta "beta - Open Unity Beta.
Hack and Slime now has a functional albeit basic version of the skill trees for the Warrior and the Mage. When they level up, players can spend points to improve existing skills or unlock new ones. Currently, there are only 2 skills available per character, but we will be adding more skills weekly.
For all those interested in testing the Beta version or wanting to help improve Hack and Slime, we remind you that we have a Discord server updated daily with all our progress and a section for beta testers.
https://discord.com/invite/bullwaresoft
op_0.0.8.0
Changelog:
- New back tileset added to "The Well"
- Stalagmites and stalactites included in "The Well"
- 3 parallax levels added for the background of "The Well"
- Improved global and dynamic lighting in "The Well"
- Fixed a positioning error with the chests in "The Well"
- Now the "Dash" ability can be upgraded using skill points in addition to meeting its unlock requirements
- Abilities now correctly display their actual level in the skill menu
- Added water droplet decorations to "The Well"
- Added cobweb decorations to "The Well"
- Added sound effects for chest opening
- Added sound effects for the warrior's "Strike" ability
- Implemented the skill assignment system
- Fixed a bug that prevented the mage from moving
- Added sound effects for coin collection and falling
- Dynamic lighting has been added to the water.
- Improved camera tracking when characters fall from a high position.
- Initial life regeneration for the warrior has been changed from 0.1 to 0.2.
- Players can now navigate through the attached skill nodes.
- Changed the color of statistic numbers to #fff.
- Added mage's attached skills and their display in the skill menu.
- Matched the font of the version text in the main menu with the scene mockup.
- Although skills cannot yet be leveled up, navigation to the corresponding submenu is now accessible.
- Replaced the "placeholder" music in the main menu with one composed by Carlos Vallejo for Hack and Slime.
- The main menu music is now dynamic based on the cursor's position in the scene.
- Fixed a bug that allowed loading Humble Village from the main menu multiple times simultaneously.
- Improved water physics in The Sewers 1 and 2, The Pit, and The Catacombs 1 and 2.
- Added individual lighting to water for each level, relative to its tileset.
- The Warrior now has his own skill tree.
- Added attached skills to the Warrior's skill tree.
- Enemies now drop coins when defeated.
- Chests now drop coins when opened.
- Added a physics system for dropped coins.
- Added decoration and enemies in Catacombs 2.
- Added the biome 1 song to "The Sewers 1, The Sewers 2, and The Pit."
- Icicle can now be modified with skill points from the Mage's skill tree.
- Players can now travel to "The Training Room" from the sign in Humble Village, to the left of the instructor.
- Players can now pick up dropped coins.
- Added an attraction system for coins corresponding to the global stat "coins magnet."
- Added the Training Room scene sign to the village, although it is not yet functional.
- Characters now gain 1 skill point when leveling up.
- Strike can now be modified with skill points from the Warrior's skill tree.
- Changed the legend of "Sorcerer" in the main menu to "Mage."
- All skills added weekly will have effective values.
- Minimum and maximum damage will now affect Warrior's skills by the appropriate percentage.
- Fixed the description of the "Frosty Familiar."
- Added the "Training Room" level.
- Added "The Well" level to the game, a new biome in progress.
- Added access to the "Training Room" level in Humble Village.
- Added access to the "The Well" level in Humble Village.
- Added the "Charge" skill, default assigned to the Y button.
- The skills menu now displays unavailable skills with gray graphics.
- Drastically reduced the life of enemies.
- Fixed and polished the coin collection system.
Thank you very much to everyone for trusting the Hack and Slime team.