EXOME Patch Notes — May 27, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
v0.5.7
Throwing now uses your offhand, so you no longer have to switch away from your weapon to throw grenades
Tapping G now throws immediately, you no longer need to press G a second time to complete the throw
Added coordinate display to the minimap
Fixed a weird issue where the \ pulse could trigger the missile to explode
Updated to Unreal Engine 5.7.4
Updated to DLSS 4.5
Hey everyone,
I wanted to post a small update because I know things have been quiet for a while.
EXOME is not abandoned. I took some time away from it, replayed it with fresh eyes, and I still strongly believe in the foundation: the movement, gunplay, atmosphere, enemies, and world.
The current build is still very much the first major chapter of EXOME. Moving forward, my focus is to build more systems around the existing foundation, giving players more reasons to revisit areas, experiment with weapons, and approach encounters in different ways.
Part of that shift means aiming for a more regular update cadence. Rather than waiting until everything is perfect, I want to start shipping smaller improvements more often when possible.
Thank you to everyone who has played, reviewed, reported bugs, or stuck around. I know the game still has a long way to go, but I’m not done with it yet.
- RudeFrog