Reworks and Balancing - v1.2.950
Astrea: Six-Sided Oracles Patch Notes — June 5, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Oracles,
I'm supper happy to announce the latest reworks/balancing changes are live on the main branch!
To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes were added to the patch notes of the beta versions)
Patch Notes
Balancing
Neutral
Added new effect Immobilized "You can’t draw additional dice during this turn.".
Nerfed Draw Risky corrupt dice values and now it also applies Immobilized to player.
Replaced Draw Risky Die with Rushing Draw Balanced Die with new Rushing Draw action "Draw X die. Gain Immobilized.".
Buffed Starfall Banner, changed to apply Incorruptible to all targets and now the counter is kept between battles.
Nerfed Astrall Calling Risky Die, changed 1 Corrupt 2 + Draw 1 die face to Corrupt 2. Increased Corrupt 2 + Draw 1 die face to Corrupt 4 + Draw 1.
Buffed Entropy Hood, now all the Purify 1 actions are increased to Purify 12 action.
Buffed Dicesmith Helmet, now each 5 dice after 25 increase by 2 instead of 1 (on 25 dice still 1 Purification increase).
Nerfed Rolling Star dice values. Removed 1 Draw from a Rolling Star die face on Safe Die.
Nerfed Reroll dice values.
Nerfed Restoration die values.
Nerfed Invoke, removed Draw 1 die.
Nerfed Punch Safe Die, changed 1 Draw 1 die face to a Boost 1.
Nerfed Purify Safe Die, changed 1 Draw 1 die face to a Boost 1.
Moonie :moonie:
Balanced Selenic Domination, increased Draw from 3 to 4 and now it also applies Immobilized to player.
Buffed Eclipse Gaze, increased Serenity applied from 2 to 3.
Nerfed Twilight Sigil Safe Die, changed 1 Draw 1 die face to a Boost 1.
Cellarius :cellarius:
Buffed Reroll Virtue from 2 to 3.
Balanced Denticle Suit, changed it from a Black Hole Blessing to a Star Blessing, removed the increase Corruption received by you from enemy sources drawback and removed "Increases Light Shield applied by 1.".
Buffed Indigo Rite, now it checks if all creature have Indigo Rite when an enemy is defeated or a sentinel breaks, now it also draw a die that contains “Shark” in its name when it is triggered and now it also add a copy of the Indigo Rite die into player discard.
Buffed Nadir Ring, now Purify actions which are not affected by Empower are affected by it.
Buffed Ancient Helm, now it can be triggered multiple times per turn.
Buffed Vortex Bubble, decreased Purification trigger treshold from 12 to 6. Now it can appear on Chapter 1. Buffed Safe Die, added Draw 1 to 2 die faces. Buffed Balanced Die dice values. Added a Risky Die and Epic Die.
Buffed Abyssal Shatter, now it deals double Purification when player have only 1 Heart.
Buffed Shark Rupture, now it deals Purification 2 additional times on top of the current Corruption on player Corruption Meter. Buffed dice values.
Hevelius :hevelius:
Nerfed Siren Module Defiant Alarm value, from 3 to 4.
Buffed Gilded Horn, now it applies Vorpal Plate to player and sentinels. Decreased Vorpal Plate applied from 3 to 2.
Buffed Lacertian Beam, now if both sentinels have 4 different Links, additionally deals X Purification 12 times. Buffed Balanced Die, added 1 Lacertian Beam die face.
Buffed Mechanical Domination die values, now it applies 1 Vorpal Plate to all sentinels and added 2 Mechanical Domination die faces.
Buffed Defiant Alarm (and Siren Module), now it applies 1 Vorpal Plate to player and decreased Deadly Oscillation Corruption from 2 to 1.
Buffed Stained Recharging die values, added Draw 1 to 1 Corrupt 3 die face.
Buffed Warning Flare die values and now it is not a Mandatory action.
Buffed Negative Field Balaced Die, added Area Sentinel Vorpal Plate to all Negative Field die faces. Nerfed Safe Die, decreased 1 Negative Field 2 die face to 1.
Buffed Provoke die values.
Buffed Defensive Drain die values.
Buffed Mechanical Domination die values and increased Sentinel Vorpal Plate from 1 to 3.
Buffed Vorpal Army dice values.
Nerfed Clever Scrapping Safe Die, changed 1 Draw 1 die face to a Boost 1.
Austra :austra:
Reworked Nimbus Kite, now it also replace Confuse Virtue with a Meteor Rain 4 Virtue.
Buffed Doubt Dispeller Epic Die values and added Draw 1 to 3 die faces.
Reworked Clarity Whirlwind, now it deals Purification based on the amount of times you or a sentinel received Purification coming from a Random Purify action during the entire battle and changes all Purify actions on player hand to Random Purify action.
Reworked Charging Antennas, now at the end of turn 4 and on all enemies receive X Purification (X is the amount of Charging Antennas player have), this Purification can trigger Critical.
Nerfed Frenzied Blow Safe Die, changed 1 Draw 1 die face to a Boost 1.
Sothis :sothis:
Changed Hourglass Mastery virtue to new action Cryptic Hourglass: "If you have 6 Corruption on your Corruption Meter, gain 1 Hourglas Mastery Otherwise gain 10 Sands of Time.".
Nerfed Shamanic Contemplation, changed 1 Affliction 2 + Refresh die face to Affliction 2.
Buffed Wicked Chanting Balanced Die. Added Draw 1 to 1 Wicked Chanting 1 die face and increased 1 Wicked Chanting 1 die face to 2.
Buffed Desert Protection, decreased Reinforced from 2 to 1, increased Light Shield on all targets on Minimum Soul Heat 5 from 1 to 2, increased Minimum Soul Heat amount to Area Light Shield 2 from 5 to 6 and Light Shield on all targets on Minimum Soul Heat 10 from 4 to 5.
Nerfed Shamanic Foresight, changed die faces with Draw to Rushing Draw.
Nerfed Eclipse Blast Safe Die, changed 1 Draw 1 die face to a Boost 1.
Nerfed Sandshaping Safe Die, changed 1 Draw 1 die face to a Boost 1.
Orion :orionastrea:
Buffed Alchemy Starter Die values.
Buffed Crystalized Memory, increased Purification increase from 3 to 7.
Nerfed Platinum Star, changed it from a Star Blessing to a Black Hole Blessing, added increases Light Shield applied by Devotion Orb by 2 and the drawback decreases Light Shield applied by dice to 1.
Buffed CondemnationTear, now it applies 1 Penitence Burst to player at the start of each player turn and increased Guilty from 3 to 5 and Forgiviness from 2 to 4.
Buffed Gravitational Reagent, increased Draw from 3 to 4 and now it increases Astrium applied by 1.
Buffed Mirror of Thought, increased Penitence Burst gained from 2 to 5.
Buffed Goddess Verdict, now it counts the Light Shield applied by Devotion Orb during the entire battle and nerfed Risky Die and Epic Die values.
Buffed Stellar Synthetization, now it also Casts Cosmic Orb 1 time.
Buffed Order Synthetization, now it also Casts Devotion Orb 1 time.
Buffed Alchemist Missile dice values and added a base deal 1 Purification, this way it can deal Purification even without Astrium.
Buffed Alchemist Combustion Risky Die and Epic Die values and added a base deal 1 Purification, this way it can deal Purification even without Astrium.
Buffed Fission Expertise dice values and now all enemies receives X additional Purification while player have Astrium.
Enemies
Anomaly 4 changed to add a different amount of Wound Hex Die each chapter (Chapter 1 = 1, Chapter 2 and 3 = 2).
Buffed Anomaly 8, increased enemies Max Corruption from Chapter 2 and 3 by 10%.
Buffed Ostreons Tainted Reef Hard Battle. Anomaly 0 added Random Enemy Shadow Mantle 2 to 1 Self Corrupt die face.
Buffed Smouldering Beast Tainted Reef Boss Battle. Anomaly 3 increased Max Corruption from 72 to 80 and increased Player Corrupt 2 + Player Unholy Mist 1 to Player Corrupt 3 + Player Unholy Mist 1. Anomaly 10 increased Max Corruption from 84 to 90 and increase starting Unholy Mist from 7 to 8.
Buffed Abyssal Centurion Astropolis Ruins Hard Battle. All Anomalies, increased Doom received by the player when rerolling dice from 1 to 2 and increased base Max Corruption from 80 to 100.
Buffed Doomed Astronomer Astropolis Ruins Boss Battle. All Anomalies increased base Max Corruption from 130 to 140, added a high amount of starting Hollow Skin, added Player Hollow Skin to 2 Player Corrupt die faces, added Self Hollow Skin to 1 Player Corrupt di face and decreased Max Overcorruption by 1. Anomaly 0 increased Area Corrupt 0 to 1.
Buffed Atrocious Decimator Ground Zero Hard Battle. Anomaly 0 increased starting Thorn from 1 to 2.
Buffed Whispering Spectrum, Faceless Apparition, Wandering Soul Ground Zero Hard Battle. All Anomalies increased base Max Corruption from 40 to 50.
Buffed Uncaged Anomaly Ground Zero Boss Battle. All Anomalies increased base Max Corruption from 200 to 230. Anomaly 0 increased starting Reality Disruption from 2 to 3. Anomaly 0 and Anomaly 3 added Dizzy Hex Die to 3 Torment die faces and decreased Max Overcorruption from 7 to 6. Anomaly 10 added Dizzy Hex Die to 2 Torment die faces and increased Overcorruption Player Corrupt from 3 to 4. Anomaly 3 increased 1 die face Player Corrupt 3 to 4 and 1 die face Random Torment 1 to Enemy Self Torment 1. Anomaly 10 changed 1 die face Player Corrupt 3 to Area Corrupt 2, changed 1 die face Random Torment 1 to Enemy Self Torment 2 and increased starting Reality Disruption from 5 to 6.
Bug Fixes
Fixed Try Again button restarting the run with another Oracle and Virtues.
Fixed mouse right click not canceling sentinels and enemies dice drag.
Fixed tooltip sometimes going out of screen.
Fixed Forceful Stream having Wave tooltip.
Fixed blessings on shop being invisible.
Now the actual patch notes for this specific update (not translated)
Patch Notes
General
Added localization for all the reworked mechanics.
Improved performance on low settings, but decreased texture quality.
Balancing
General
Now during start of Player Turn losing Heart check happens after all start of turn effects triggered.
Now during end of Player Turn losing Heart check happens after all end of turn effects triggered.
Neutral
Buffed Starfall Banner, changed to apply Incorruptible to all targets and now the counter is kept between battles.
Cellarius
Changed Denticle Suit texture to match a Star Blessing.
Removed "Not affect by Empower" tag from Reduction, Tonic Trance and Soothe Mind since the die value is the amount of dice and not the Purification amount.
Orion
Changed Platinum Star texture to match a Black Hole Blessing.
Enemies
Now Unpredictable only triggers during Player turn.
Bug Fixes
Fixed Astral Calling + Draw softlocking the game.
Fixed sentinels playing Uprising/Rearm + Draw interaction softlocking the game and making the sentinel die get stuck.
Fixed sentinel dice going outside of screen when sentinel plays Sentinels Uprising/Rearm.
Fixed Golden Tooth description.
Fixed Denticle Suit showing feedback message from all sources of Corruption.
Removed Relief tag from Bloody Solstice.
Fixed Azimuth Ring not blinking when player would acquire it already with 1 Heart.
Fixed dice getting stuck sometimes when rolling them.
Fixed Sealed Pool run modifier not working on Traditional Chinese.
Fixed not being able to play Fiery Projection when on 0 Soul Heat.
Fixed Reduction, Tonic Trance and Soothe Mind being affected by Nadir Ring.
Fixed Indigo Rite action not working when on a Virtue.
Fixed Daily Run main menu screen crashing when updating for the next day.
Fixed Indigo Rite applying Indigo Soul with no value.
Fixed Hurricane applying Boost to player when dodging on non-Player turns.
Fixed softlock when playing Purge by sentinels and as a secondary action.
Fixed Void Seek + Purge interaction.
Fixed softlock when playing actions that draw dice while Immobilized.
Fixed triggering Dodge with Hurricane active after pressing End Turn button drawing a die and making the game go back to Player Turn instead of moving on to Enemy Turn.
Fixed triggering Dodge with Hurricane active after defeating last enemy drawing a die and making the game softlock.
Fixed triggering Unpredictable by playing Calm as Virtue while having Apex Instinct making the game go back to Player Turn instead of moving on to Enemy Turn.
Fixed Anchor Judgement not dealing infinity Purification when particles effects are off.
Fixed Sands of Time + Reroll + Draw making the die rerolled by Sands of Time get stuck and unusuble.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea