Skotos Patch Notes — September 19, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
in this patch I have fixed the collision of clipping through the buildings along with improved AI detection accuracy.
Collision
-Meshes no longer have clipping when running into the mesh face forward.
-Exploits regarding running around the exterior of certain obstacles in the game have been patched.
-End Level no longer lets you clip through the ceiling and exit the map.
-out of bounds meshes are no longer accessible through clipping.
-Bottom of the light castles have undersides now
AI
-AI will now run towards you at all times, jumping does not stop the AI from chasing you.
-Clown AI has been slowed 20% to accomadate this change.
Thank you to those of you who reported these bugs to me in the discord, I was unaware they existed prior to launch.
Thanks,
Ryan