KLETKA Patch Notes — March 6, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, friends!
We continue fixing and improving various aspects of the game. We have also updated the OST with all tracks from the game (including some you haven’t heard yet). At the same time, we are working on a new major update and will try to share our progress with you over the coming weeks.
Thank you!
General
Maxwell Floor Cat now plays “o i i a” when taking damage.
The game soundtrack has been updated:
Fixes
Fixed incorrect procedural floor generation.
Added client-side prediction for the selected quickbar slot. Switching between slots is now instant with no visual delay.
Improved interaction with small physics objects for both host and clients.
The large version of the Kletka now spawns whenever two or more players are present in the lobby in any mode.
Fixed saving of items lying on the floor inside the large Kletka.
Fixed replication of corpse positions on clients.
Fixed a lingering crouch effect after falling.
Reduced damage resistance of red explosive barrels against ranged weapons.
Fixed an excessively long cooldown when switching the active inventory slot after performing a melee attack.
Fixed cosmetic items not displaying correctly when initially joining the game in first-person mode.
Slightly reduced the spawn frequency of the Greenhouse Sector across all game modes.
Fixed a bug preventing the “Prisoner & Co” achievement from being obtained.
Fixed corpse duplication.