Lolita Expedition Patch Notes — December 4, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Long time no see, today I finally bring you the update of version 1.9.
New available roles

Add a defensive character for Pelicans
Having reassuring protective abilities to protect teammates. You can suck blood on your own, relieve and treat stress.

Starting with the method, the main storyline reaches Chapter 8, heading to the upper left corner of the "Explorer Guild" in the "Potelaar North City District"
In the lounge, it can be seen that when Ji Yu is in the team, talking to her can make her join.
https://store.steampowered.com/app/2317360/_/?curator_clanid=40862707
New healing character (DLC) for 'Hanahime'
Super powerful therapeutic assistance, with frontline combat capabilities that are equally impressive in terms of attack.
In addition to the cute appearance of the character itself, there is also a kind of intense beauty.
Please refer to the DLC page for detailed instructions on how to get started.
story
Supplementing and enriching the early plot of the main storyline of Satoshi Kuzaki, with more descriptions of him.
Added a pre challenge task for future discussions called 'The Wise Trial'.
New interactive events and tasks

The actual installation of the old library of Wenhua College is located in the real world of Dongcheng District
Among them, there are over 10 interactive events and tasks, most of which are related to character favorability and can deepen understanding of different characters.
New gameplay and challenges

The Trial of the Wise
You can receive tasks at the 'Wise Home'.
Trial corresponds to four new maps: Pyramid, Frozen Pit, Volcano, and Magic Crown Garden
Enter each of these four maps to challenge the four Dragon Kings and gain recognition from the wise.
There will be detailed guidelines in the task description, which will not be elaborated here.
Through trials, various new powerful equipment can be obtained.
Even obtaining the legendary 'Philosopher's Stone'.

The Mouse in the Wall
The new challenge instance is currently the highest difficulty.
Go deep into the underground maze of the Ikm Monastery to explore its secrets.
This is a complex challenge that tests everything the player has learned so far.
At the beginning, there are only ten minutes, and players need to continuously kill enemies to restore time.
You can also restore time by picking up an hourglass, while also considering various factors such as physical resources.
Every time you defeat a boss, you will be cursed to weaken your power.
But it can obtain various relics to enhance the team's combat effectiveness.
More challenges, more strategies, and more equipment rewards are all available in 'Mouse in the Wall'!

skill
Corrected some skill description errors.
Fixed some functional errors in certain skills.
Enhanced some character skills to make them more practical.
Continue to optimize character building and strategy selection.
New AP skills
Broken Ice
When attacking a frozen target, the attack skill must be critical and the final damage will be increased by 50%. Remove the target's frozen state after hitting.
Arc Charging
Each time the attack skill hits the target, the combo count is increased by an additional 1.
Blood Thorn
Attack skill increases damage to bleeding targets. Every 1 armor piercing point adds 2% damage.
The attack skill will definitely deliver a critical hit to the 'burn' target.
equipment
A level 4 badge store has been opened, which can be upgraded in Muguang Town.
Upgrade the quality of limited equipment in the level 40 arena from 300 to 320.
other
Added several interactive content in the real world.
Added more prompts for various tasks.
There are some objective reasons for updating my situation so late this year.
Mainly due to poor health, friends who know me should know that I stopped creating comics ten years ago because of health reasons.
At that time, the workload and pressure were extremely high, and there were some heart problems that almost led to sudden death. But he has already recovered.
The pressure of making games this time is even greater than before. I have to complete the art, script, game arrangement, and even code all by myself.
I have experienced severe physical discomfort several times this year. In addition to the heart, there are also some problems with the cervical and lumbar vertebrae.
I have several friends around me who died suddenly due to work.
As the saying goes, a dog's life matters. So I slowed down the pace to regulate my body.
I originally wanted to tell everyone this news and ask everyone to be patient. I will definitely finish the game.
But mainly in recent years, there have been too many EA's running away in China, and I don't want to release such news to make people speculate whether I will use it as an excuse to run away.
So even if everyone doesn't understand me and blames me for delaying updates, I still want to create enough content before updating and speak with practical actions.
However, my daily routine is more stable than before. I went to the hospital for a physical examination and my condition is still relatively good. Everyone can rest assured about this.
I also thought about many things during my recuperation this year. For example, the experiences, difficulties, and problems encountered in developing this game.
I have also summarized many mistakes and lessons, hoping to create better quality content more efficiently in the future and present it to everyone.
Completing this work is of great significance to me, as it is a summary of the past decade.
It is also a turning point to bid farewell to the past and embrace the future.
After this work is completed, a related series of works will also be released.
Stories of different characters and gameplay styles.
Playing games is not only to express one's own ideas, but also to share fun.
It's better to have fun together than to have fun alone. As long as everyone can have fun, I will feel very happy
Everyone can leave me a message or communicate with me on social media if they have any suggestions or ideas.
I am very willing to listen to everyone's voices:)
Regarding the production progress of the female lead character 'Ji Yu'.
Actually, all ten chapters of the main storyline have been completed, so you can keep your heart in your stomach.
But it has not passed the complete testing yet, and there may be hidden bugs that need to be repeatedly tested and optimized.
It is expected to be updated within this month, and I plan to present the complete content of the story chapter of version 2.0 'Jiyu' to everyone during Christmas.
This version contains almost complete content, with different main storylines of male and female protagonists and all branching storylines.
The expected game duration is over 50 hours, and careful exploration of the entire content can exceed 100 hours.
Regarding the official version, what everyone is most concerned about is when the official version will be released.
I have already done some English translation before, but due to incomplete development of the ontology, it was suspended later.
After the completion of version 2.0, I will start the comprehensive English translation work. Once the translation is completed, it will be immediately converted into the official version.
The official version will add new content compared to 2.0, including a favorability system for 22 characters, a story chapter for future discussions, and a final challenge maze.
Please look forward to it.